Says it right in the tool tip.
Kaiten: Increases potency of next weaponskill
All the original Sen moves are weaponskills, and you can find if it is an 'Ability' or 'weaponskill' right under the moves name.
T-G moves are mere abilities, thus Kaiten will not affect them.
Last edited by Senliten; 07-16-2019 at 11:28 AM.
Not even a dps player and I think SAM could use some love should be tad higher given the lack of utility sam provides.
Just increase Shoha's potency to 5000.
Kidding aside, something needs to be done about that garbage. I mean, 500 potency for a skill you use once or twice in a battle? Compare it with Gekko or Kasha, "only" 470 potency, but you get to use them FAR more often.
Ah, thanks.
Tbh I've never even looked at that before, didn't even know that it said and distinguished between them but now I see.
It... is serious.
SAM provides only its DPS, just as BLM does. And yet at the highest levels of play it only does 3%, which provides notable rDPS, and some 9% behind BLM (compared to the at most 3% pDPS gaps in other subsequent leads, with far smaller tDPS gaps to boot)?
Do you really want your relative output to swing that much between fights based just on whether they have long enough jumps to give you a full Shoha? It's just like Seigan in that matter. You'll likely effectively be balanced around the best fight for Shoha (jumps) and Seigan (raid damage every 15 seconds), but then few fights will actually allow either to be optimized.
As long as they're restrictive enough with fight designs to create little difference between a "best Shoha/Seigan" and "worst Shoha/Seigan" fight, there's no real issue, but... that's not really a constraint we need.
SAM is presently undertuned, purely and simply. It doesn't need to be buffed only in some fights and not others via situational bonus skills, nor need it to constrain fight designs to always for those situational skills' efficacy. Just... buff it generally.
TG values already include Kaiten. You can think of it being that they simply did you the favor of not forcing you to double-weave, especially since if you were to use Kaiten on the skill before it, you wouldn't be able to use it on the TG due to Kaiten's own cooldown.
Ahh, gotcha. Yeah, being able to stack Kaiten with the TG values would be pretty... ridiculous, be it in a good way or not so good way, haha.Yeah, I was just thinking that if it worked then it'd be better to delay Kaiten and use it for Gaeshi instead.
Last edited by Shurrikhan; 07-16-2019 at 05:24 PM.
Yeah, I was just thinking that if it worked then it'd be better to delay Kaiten and use it for Gaeshi instead.It... is serious.
SAM provides only its DPS, just as BLM does. And yet at the highest levels of play it only does 3%, which provides notable rDPS, and some 9% behind BLM (compared to the at most 3% pDPS gaps in other subsequent leads, with far smaller tDPS gaps to boot)?
Do you really want your relative output to swing that much between fights based just on whether they have long enough jumps to give you a full Shoha? It's just like Seigan in that matter. You'll likely effectively be balanced around the best fight for Shoha (jumps) and Seigan (raid damage every 15 seconds), but then few fights will actually allow either to be optimized.
As long as they're restrictive enough with fight designs to create little difference between a "best Shoha/Seigan" and "worst Shoha/Seigan" fight, there's no real issue, but... that's not really a constraint we need.
SAM is presently undertuned, purely and simply. It doesn't need to be buffed only in some fights and not others though via situational bonus skills, nor need it to constrain fight designs to always for those situational skills' efficacy. Just... buff it generally.
TG values already include Kaiten. You can think of it being that they simply did you the favor of not forcing you to double-weave, especially since if you were to use Kaiten on the skill before it, you wouldn't be able to use it on the TG due to Kaiten's own cooldown.
Ah, this explains all those 14k dps Sams i see at Titania and Innocence extreme then while the BLMs and most other dps (except for dragoon) tend to pull closer to 8k-9k...
Yes... i am doubting the validity of fflogs atm. Its to early and not enough different logs yet.
I'd trust FFLogs better then the parses of random players because the EX trials are lenient enough to allow for very subpar DPS to still get a clear.
Optimally, NIN was mentioned as the only DPS that should be pulling around 9K. Everything else (Save for DNC which is significantly lower still) should be pulling around 2-3K more then that.
Last edited by KageTokage; 07-16-2019 at 04:57 PM.
Those egi assault actions, most of them just straight dps moves, I'm thinking they should just have more potency but a longer recast time so we're not whacking them so often. The garuda ground DoT thing can just stay out for longer duration at its currenct potency or something. And potency boost some other things if smn needs it. Also is addle still used for dps increase? (proc wyrmwave). I feel like baha/phoenix should just be autonomous and do their moves a set number of times but maybe that would be unpopular for making things too easy. At least utility moves shouldn't trigger it so they can be saved for their intended purposes.
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