I hadn't though of making a hybrid between the new and old card system. I kind of like it now that I've seen it suggested. The 5% is probably too strong for what would be essentially a constant damage buff though. The cards would also still tied to randomness which would dilute the usefulness of the secondary effects like it did in the old system. I'd like to see something that gives you more control over the cards drawn, but I'm not sure how to do that without adding a ton of buttons to AST. Maybe an ability to provides a predetermined card to a given role, like under this ability any card given to a tank becomes a Bole? Or maybe rework MA to allow for more control over card effects. Pressing MA once gives you Lord which include a Bole effect, twice gives you Lady which regens MP.

As far as healing goes, I just want the old everything back. Skill balancing was needlessly excessive for things like CU, extending effects was a nice ability, and stun was useful.