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  1. #1
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    The issue with all this is twofold with a few branches along each.

    1) AST healing and damage is the worst of the 3 (some claim 3000 DPS worse, which is obscene), before buffs get involved. When buffs get involved it gets even worse. No, having more output for 10s doesn't "fix it", that's 4 casts. You'd be lucky to pull even.

    2) Cards weren't that broken. Now the constellations literally mean nothing, it's all seals and card edges to shuffle around an identical buff. The old AST had a tool for everyone in their toolbox. The new AST just has a hammer marked, "Hit Harder" that requires a double wrist and experience with 3 Card Monty.

    I said this on the main AST thread, but my QoL improved some by making the card display big and pushing it as far offscresn as I could so I could focus on just seals and edges. When you're better off not seeing what was/is a defining element of the entire job's story questline, you've failed as a designer.
    (0)
    Last edited by Boomsmash; 07-09-2019 at 11:34 PM.