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  1. #1
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Giving Astrologian massive +% Damage is a surefire way to repeat the previous meta of AST being the mandatory healer. Stacking with Sleeve Draw, we'd be looking at a possible +15% Damage with additional effects on each DPS, or 25% flat DPS gain, being the strongest damage buff Astrologian would have to date, as well as exceeding whatever damage any other healer could personally contribute, and vastly superior to any other buff in the entire game.

    Your Redraw changes are essentially "Let's just remove the RNG entirely." Allowing for four cards to be decided on within a 30 second window, you may as well have removed the Seal requirement from your Divination.

    If I were to line up my buffs perfectly I could achieve:

    +25% Damage
    +20% Healing Potency
    +10% HP Recovery
    +20% Damage Reduction

    Which part of this is supposed to be fair to the other healers?
    (1)

  2. #2
    Player
    Almatiel's Avatar
    Join Date
    Jun 2019
    Posts
    18
    Character
    Al'matiel Flamarine
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Cyrocco View Post
    Giving Astrologian massive +% Damage is a surefire way to repeat the previous meta of AST being the mandatory healer. Stacking with Sleeve Draw, we'd be looking at a possible +15% Damage with additional effects on each DPS, or 25% flat DPS gain, being the strongest damage buff Astrologian would have to date, as well as exceeding whatever damage any other healer could personally contribute, and vastly superior to any other buff in the entire game.

    Your Redraw changes are essentially "Let's just remove the RNG entirely." Allowing for four cards to be decided on within a 30 second window, you may as well have removed the Seal requirement from your Divination.

    If I were to line up my buffs perfectly I could achieve:

    +25% Damage
    +20% Healing Potency
    +10% HP Recovery
    +20% Damage Reduction

    Which part of this is supposed to be fair to the other healers?
    well i never said it was 100% fair and balanced
    its just an idea
    also other healers could get some huge buffs as well, its always better when everyone is op then all are equally underwhelming

    I dont know how you calaculated those values if minor arcana and normal cards cant stack with each other. It can with divination, but it still wont look like that
    more like 25% damage, 10% healing and 10%reduction
    and if 25% is too much, then minor arcana shouldnt stack with divination
    (1)

  3. #3
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Almatiel View Post
    well i never said it was 100% fair and balanced
    its just an idea
    also other healers could get some huge buffs as well, its always better when everyone is op then all are equally underwhelming

    I dont know how you calaculated those values if minor arcana and normal cards cant stack with each other. It can with divination, but it still wont look like that
    more like 25% damage, 10% healing and 10%reduction
    and if 25% is too much, then minor arcana shouldnt stack with divination
    Neutral Sect increasing healing potency by 20% and Collective Unconscious applies a 10% damage reduction. I could easily stack all of these buffs, stand there in my little bubble, and still contribute more than other healers. It's lazy.

    Also, I'd just cast four Minor Arcana cards using Sleeve Draw, and stack Divination. So I can turn all four of my draws into Lord/Lady, and cast Divination, which would be +25% for 20 seconds, and +15% for the remaining 10s.
    (0)
    Last edited by Cyrocco; 07-09-2019 at 03:59 AM.