The trade off in health regen versus lump hp restoration is that if you end up dying while the regen is still ticking down, the rest of the regen doesn't mean anything. I don't think being able to chose who to heal makes up for the fact that Aurora is not useful for the primary purpose of tank heals, coming back from being hit very hard.
I would propose either increasing the regeneration or adding a small lump heal to the beginning instead of making it a burst heal to make the skill more useful while maintaining Gunbreaker's as the sustained damage tank. Other than that I'm not entirely happy with Brutal Shell or Camouflage, to say nothing of the fact that XIV likes throwing damage in large chunks and that the idea of sustained damage management clashes with that, but solutions to these currently lie outside my ability to provide.

Reply With Quote






