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  1. #61
    Player
    Ventura_Highway's Avatar
    Join Date
    Feb 2019
    Location
    Limsa
    Posts
    19
    Character
    Elkarde Rylant
    World
    Zalera
    Main Class
    Paladin Lv 80
    The trade off in health regen versus lump hp restoration is that if you end up dying while the regen is still ticking down, the rest of the regen doesn't mean anything. I don't think being able to chose who to heal makes up for the fact that Aurora is not useful for the primary purpose of tank heals, coming back from being hit very hard.

    I would propose either increasing the regeneration or adding a small lump heal to the beginning instead of making it a burst heal to make the skill more useful while maintaining Gunbreaker's as the sustained damage tank. Other than that I'm not entirely happy with Brutal Shell or Camouflage, to say nothing of the fact that XIV likes throwing damage in large chunks and that the idea of sustained damage management clashes with that, but solutions to these currently lie outside my ability to provide.
    (0)

  2. #62
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    The same you could tell with equilibrium. If you use it at high hp there is a chance you will overheal and waste a big part of it.
    I found myself using ahrora more than i do equilibrium on war. Its because of its sustained heal, its really hard to waste it and it does contribute to the gnb defenses, and give healer more time to adjust. Its a really good supporting heal as well it does heal a great part of healers hp if needed and i did used it on other many many times including MT.
    Aurora > equilibrium > abyssal drain > clemency.
    You dont need a burst heal in this game, healers already have it, if you geg hit by tank buster and get 50% hp taken away you dont have to heal immidiately to full...
    (2)

  3. 07-15-2019 04:43 PM
    Reason
    2x

  4. #63
    Player
    Rox_Unlimited's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Rox Unlimited
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ventura_Highway View Post
    The trade off in health regen versus lump hp restoration is that if you end up dying while the regen is still ticking down, the rest of the regen doesn't mean anything. I don't think being able to chose who to heal makes up for the fact that Aurora is not useful for the primary purpose of tank heals, coming back from being hit very hard.

    I would propose either increasing the regeneration or adding a small lump heal to the beginning instead of making it a burst heal to make the skill more useful while maintaining Gunbreaker's as the sustained damage tank. Other than that I'm not entirely happy with Brutal Shell or Camouflage, to say nothing of the fact that XIV likes throwing damage in large chunks and that the idea of sustained damage management clashes with that, but solutions to these currently lie outside my ability to provide.
    Do remember that auto attacks deal the most damage to tanks. At points up to 3 to 4 times as much damage as combined tank buster damage. If you’re dying to busters or auto attacks that are following it then it is either the tank using the improper cooldowns or the healers slacking. Gunbreaker and Paladin both mitigate the sustained damage from auto attacks very efficiently.

    Quote Originally Posted by Nedkel View Post
    The same you could tell with equilibrium. If you use it at high hp there is a chance you will overheal and waste a big part of it.
    I found myself using ahrora more than i do equilibrium on war. Its because of its sustained heal, its really hard to waste it and it does contribute to the gnb defenses, and give healer more time to adjust. Its a really good supporting heal as well it does heal a great part of healers hp if needed and i did used it on other many many times including MT.
    Aurora > equilibrium > abyssal drain > clemency.
    You dont need a burst heal in this game, healers already have it, if you geg hit by tank buster and get 50% hp taken away you dont have to heal immidiately to full...
    Exactly! We are tanks not healers! Our heals are to help over time not be a button we are constantly rely on. If you can’t clear content or are dying because your heal isn’t enough then it’s time to find new healers.
    (1)
    Last edited by Rox_Unlimited; 07-15-2019 at 04:54 PM.

  5. #64
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Bright-Flower View Post
    I wish they had a cartridge spender for aoe sooner.


    I'm also in the 'superbolide is bad' camp. Not only can the timing potentially waste healer cooldowns like bennediction, as it's optimal to use it when at low hp which is also when a healer might go 'oh crap' and start healing you intensely, but sacrificing hp like that is just bad tank design. It's why they didn't give drk 'trade hp to deal damage' in this incarnation of the job despite it being a staple of the job.

    I get that they don't just want to give them Hallowed Ground and want to have the tanks have different takes on their invuln skills. But they really ought to come up with something better. This also means that not only can it potentially be wasted with poor timing like any cooldown in the game, but is at a net loss of hp saved if you wouldn't have died without using it or you don't take your full HP worth of damage in the time.

    It just feels like backwards design for a tank cooldown. Maybe if there was something else to it like, 'you heal back all the damage you take during the invuln period' when it expires so that you get healed back if used to tank massive damage, or put up a shield when the timer was up based on damage taken. But right now it feels like they couldn't think of a good creative way to make it stand out from hg/hom/living dead and just slapped this on there.
    Speaking as a healer here it is imo EVEN worse than already mentioned. I had tanks pop it at nearly full health with a lovely comment like "lol lets wake up the healer". Superbolide, the troll ability of GBN. GREAT....

    I can see how it is MEANT to be used (which is imo nonetheless sub-par compared to the other invulns), but I still have to see half as many GBNs in DF use it correctly over the amount of facepalm-worthy or downright trollish uses I've encountered.

    So please dear devs, for the love of all the Twelve and frustrated healers... change Superbolide into something that hasn't so much potential for BAD use and downright, trollish ABUSE. Great idea on paper, horrible idea with the realities of PUGs, DF and troll tanks.
    (2)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

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