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  1. #1
    Player
    Hebs's Avatar
    Join Date
    Aug 2016
    Posts
    9
    Character
    Boot Cat
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Brutal Shell is smoothing mitigation skill of exact same potency as DRK's Souleater, greater potency than WAR's Storm's Path and all of similar design as PLD's block. People often forget Brutal Shell is a 150 potency cure that also erects a barrier of the same potency. It also has the added bonus of adding a 150 potency barrier to anoyher person when used with Heart of Stone. It is also unique in that DRK/WAR smoothijg mitigation comes from the third skill in their combo while GNB's comes from its second, hypothetically allowing more mitigation at the cost of not finishing all 3 steps. Can't see when that would ever be necessary but an interesting point anyway.

    Blasting Zone is an 800 potency oGCD it doesnt need to be made an AOE on the highest performing damage tank.

    Camouflage is essentially a 10%-25% mitigation on a 60 second cooldown against physical attacks and 10% against magic. Due to its rng based nature it can lead to times where it out preforms other tanks counter parts and timea where it falls short. DRK's equivalent Dark Mind is 20% magic resist on 60s, WAR's Thrill of Vattle is 20% hp on 60s.

    Superbolide is an exceptionally strong invuln if used in a coordinated setting but has heavy drawbacks if used improperly. Communicate with your healers, when i start a dungeon without my static healer i make a not that if i drop velow 5k i will ve using invuln. The strength of the skill comes from its Hallow Ground like invuln while having a 1 minute lower CD, it might stand to have another 2 seconds added to its duration though as im not sure it's more frequent uptime is entirely worth its risk over hallowed as well as being 2 seconds shorter. Extra 2 seconds might help healers not feel as panicked.

    Sonic Break is fine, you fit it in during your No Mercy window instead of an extra Keen Edge. Making it oGCD again adds even more damage to the already leader of the pack.

    I feel like Heart of Stone and Aurora are a bit weak in comparison to the other tanks' similar abilities but if it were to be on par in that sense as well I would struggle to see why you would ever bring anything other than a GNB and PLD.

    Maybe a slight potency buff or cd reduction on Aurora and i would be more thab satisfied.
    (0)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Aurora is not weak, its a healing dot with 1200 potency total, with exact same cd as warrior heal and could be casted on any party member you want. This makes it a ton better than war or drk equivalent heal.
    (2)

  3. #3
    Player
    Hebs's Avatar
    Join Date
    Aug 2016
    Posts
    9
    Character
    Boot Cat
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Aurora does have the benifit of being cast on others to smooth out damage income throughout a fight but, it's not nearly as impactful. Equilibrium and Clemency being a full 1200 burst can recover a lot of dicey situations, even if Equilibrium is self cast only and Clemency gas a cast time. I agree that Abyssal Drain is undertuned though.

    Generally in games HoTs are more potent than direct heals as they take longer to reach the same potency and don't have the safety that comes with an immediate heal.
    (1)

  4. #4
    Player
    Divinewindx's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Godric Light
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Haven't had a laugh like that in some time, thanks!

    Quote Originally Posted by Nedkel View Post
    Aurora is not weak, its a healing dot with 1200 potency total, with exact same cd as warrior heal and could be casted on any party member you want. This makes it a ton better than war or drk equivalent heal.
    (1)

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Divinewindx View Post
    Haven't had a laugh like that in some time, thanks!
    It ticks 200 potency heal x6 once per 3 sec, its healing the same amount as equilibrium.
    It could be used on a party member, therefore its better.
    Not my fault you dont know the job you are playing.
    (3)

  6. #6
    Player
    MarvelousInRed's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Captain Marvelous'
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Nedkel View Post
    It ticks 200 potency heal x6 once per 3 sec, its healing the same amount as equilibrium.
    It could be used on a party member, therefore its better.
    Not my fault you dont know the job you are playing.
    It's not better. The game is focused on burst damage, whether it's pulls (which people prefer wall-to-wall) or bosses (who throw out tank busters even in four man content). That makes a tank burst heal far more important than slower heals because it's not gonna help you much when you're taking a lot of incoming damage. Further, it synergizes poorly with the Gunbreaker skillset; Superbolide practically begs for a burst self heal, but what do you know, Gunbreaker's the only tank that doesn't have that. On the topic of using it on a party member, Clemency can ALSO be used on a party member, so Aurora isn't useful even in that regard. Aurora is more comparable to Thrill of Battle, except Thrill of Battle is far more useful with Equilibrium to synergize with it.
    (1)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Its true but you have to take into consideration other aspects of the job. It has one of the highest dps right now and 4 cost free support abilities (brutal shell shield).
    (2)

  8. #8
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    It’s certainly better than Abyssal Drain, which is poo on single target.
    (0)

  9. #9
    Player
    Vejj's Avatar
    Join Date
    Aug 2013
    Posts
    263
    Character
    Vedel Vao
    World
    Lich
    Main Class
    Fisher Lv 90
    In FFlogs are Gunbreakers listed, they melted skill peed... iam no up to date about materia. My last knowledge is, that direct hit is actually recommended for tanks. Is there now also a kind of skill speed softcap value?
    (0)

  10. #10
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    The softcap for GNB is around 2.39 secs with is about 1300 sks or so. Any above that is sort of useless, because you’re never going to get 2 Cartridge Combos up and then have a 3rd ready by the time No Mercy is ready. Det and Direct Hit is the usual choice, then later crit because it starts to scale stupidly.
    (0)

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