Quote Originally Posted by Juanpierre View Post
Something I'm waiting to see is how things pan out once gear gets us over the crit breakpoint (3000ish). That will probably be a built-in buff to WAR given where most of our damage comes from.

I find the idea of this being accepted as "okay" as an alarming issue with the job in general. Making a job's damage reliant solely on if one stat is optimally good at the time or not is bad design (in my opinion). Most seasoned WARs I know (as well as myself) didn't like the change to IR and instead should have just gotten a straight DPS increase rather than the Crit/DH treatment. A one time use for your next skill makes sense, what is basically 40% of your kit reliant on that aspect seems problematic if anything.