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  1. #31
    Player
    Juanpierre's Avatar
    Join Date
    Feb 2016
    Posts
    24
    Character
    Juan Pierre
    World
    Exodus
    Main Class
    Paladin Lv 80
    Something I'm waiting to see is how things pan out once gear gets us over the crit breakpoint (3000ish). That will probably be a built-in buff to WAR given where most of our damage comes from.
    (0)

  2. #32
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Juanpierre View Post
    Something I'm waiting to see is how things pan out once gear gets us over the crit breakpoint (3000ish). That will probably be a built-in buff to WAR given where most of our damage comes from.

    I find the idea of this being accepted as "okay" as an alarming issue with the job in general. Making a job's damage reliant solely on if one stat is optimally good at the time or not is bad design (in my opinion). Most seasoned WARs I know (as well as myself) didn't like the change to IR and instead should have just gotten a straight DPS increase rather than the Crit/DH treatment. A one time use for your next skill makes sense, what is basically 40% of your kit reliant on that aspect seems problematic if anything.
    (1)

  3. #33
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by BarretOblivion View Post
    I find the idea of this being accepted as "okay" as an alarming issue with the job in general. Making a job's damage reliant solely on if one stat is optimally good at the time or not is bad design (in my opinion). Most seasoned WARs I know (as well as myself) didn't like the change to IR and instead should have just gotten a straight DPS increase rather than the Crit/DH treatment. A one time use for your next skill makes sense, what is basically 40% of your kit reliant on that aspect seems problematic if anything.
    The change was actually done to limit the random spikiness of Warrior damage due to Crit/Direct Hit. During this point in time during SB Warriors had very unreliable damage due to the different in damage between having multiple Direct Crit Fell Cleaves and none at all.
    (0)

  4. #34
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BarretOblivion View Post
    I find the idea of this being accepted as "okay" as an alarming issue with the job in general. Making a job's damage reliant solely on if one stat is optimally good at the time or not is bad design (in my opinion). Most seasoned WARs I know (as well as myself) didn't like the change to IR and instead should have just gotten a straight DPS increase rather than the Crit/DH treatment. A one time use for your next skill makes sense, what is basically 40% of your kit reliant on that aspect seems problematic if anything.
    My problem with that sentiment is it assumes we'll have a lot of crit on gear in future patches. It's kind of a like a "wait for the patch notes" response. We may, but the gear could also be absolute trash. Not only that, but the other tanks will also benefit so it's not like they will stay at the same level while only WAR gets stronger.

    Secondly, having auto CDH means we don't get to benefit from a lot of raid buffs. I stand by an earlier comment that it feels like SE balanced the other tanks to compete with WARs damage without needing auto CDH on their burst. Like, if WAR does 7000 dps with CDH, the other tanks are brought up to 7000 dps too. The problem now is padding, because the tanks doing 7000 base dps get padded to 7500+ dps via crit/direct hit/etc raid buffs.

    This is both a good and a bad thing. It makes us less reliant on party comp but also imposes a ceiling that the other tanks don't have.


    Quote Originally Posted by Ultimatecalibur View Post
    The change was actually done to limit the random spikiness of Warrior damage due to Crit/Direct Hit. During this point in time during SB Warriors had very unreliable damage due to the different in damage between having multiple Direct Crit Fell Cleaves and none at all.
    Because nobody ever mentioned that balancing around the top 1% was a good strategy.
    (2)
    Last edited by whiskeybravo; 07-17-2019 at 02:41 AM.

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