Something I'm waiting to see is how things pan out once gear gets us over the crit breakpoint (3000ish). That will probably be a built-in buff to WAR given where most of our damage comes from.
Something I'm waiting to see is how things pan out once gear gets us over the crit breakpoint (3000ish). That will probably be a built-in buff to WAR given where most of our damage comes from.
I find the idea of this being accepted as "okay" as an alarming issue with the job in general. Making a job's damage reliant solely on if one stat is optimally good at the time or not is bad design (in my opinion). Most seasoned WARs I know (as well as myself) didn't like the change to IR and instead should have just gotten a straight DPS increase rather than the Crit/DH treatment. A one time use for your next skill makes sense, what is basically 40% of your kit reliant on that aspect seems problematic if anything.
The change was actually done to limit the random spikiness of Warrior damage due to Crit/Direct Hit. During this point in time during SB Warriors had very unreliable damage due to the different in damage between having multiple Direct Crit Fell Cleaves and none at all.I find the idea of this being accepted as "okay" as an alarming issue with the job in general. Making a job's damage reliant solely on if one stat is optimally good at the time or not is bad design (in my opinion). Most seasoned WARs I know (as well as myself) didn't like the change to IR and instead should have just gotten a straight DPS increase rather than the Crit/DH treatment. A one time use for your next skill makes sense, what is basically 40% of your kit reliant on that aspect seems problematic if anything.
My problem with that sentiment is it assumes we'll have a lot of crit on gear in future patches. It's kind of a like a "wait for the patch notes" response. We may, but the gear could also be absolute trash. Not only that, but the other tanks will also benefit so it's not like they will stay at the same level while only WAR gets stronger.I find the idea of this being accepted as "okay" as an alarming issue with the job in general. Making a job's damage reliant solely on if one stat is optimally good at the time or not is bad design (in my opinion). Most seasoned WARs I know (as well as myself) didn't like the change to IR and instead should have just gotten a straight DPS increase rather than the Crit/DH treatment. A one time use for your next skill makes sense, what is basically 40% of your kit reliant on that aspect seems problematic if anything.
Secondly, having auto CDH means we don't get to benefit from a lot of raid buffs. I stand by an earlier comment that it feels like SE balanced the other tanks to compete with WARs damage without needing auto CDH on their burst. Like, if WAR does 7000 dps with CDH, the other tanks are brought up to 7000 dps too. The problem now is padding, because the tanks doing 7000 base dps get padded to 7500+ dps via crit/direct hit/etc raid buffs.
This is both a good and a bad thing. It makes us less reliant on party comp but also imposes a ceiling that the other tanks don't have.
Because nobody ever mentioned that balancing around the top 1% was a good strategy.The change was actually done to limit the random spikiness of Warrior damage due to Crit/Direct Hit. During this point in time during SB Warriors had very unreliable damage due to the different in damage between having multiple Direct Crit Fell Cleaves and none at all.
Last edited by whiskeybravo; 07-17-2019 at 02:41 AM.
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