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  1. #1
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100

    Why are the dev’s allergic to Water magic?

    Just to preface this passionate rant; I’d be a Waterbender if this was Avatar: TLA. What can I say, I like tidal waves and floods?

    This been really bothering me for years now that the ONLY element that there’s a severe lack of in our repertoire is water. It feels like they’ve rubbed salt in the wound with giving Y’shtola Water IV as well! They’ve completely ditched Earth and Wind on WHM now too, so now we only have Red Mage’s lesser versions of those as well, while still obviously having NO water spells. Red Mage could have filled that aesthetic void easily. But nope. Why? Who knows. You’d think with Red Mage being all about balancing the elements they’d at least make SOME offensive use of Water, but nope. You’d think after witnessing the raw power of the great flood they’d be inclined to use that abundance of water for offence. But nope.

    To make things worse they continually nerf Fluid Aura every expansion... just get rid of it at this point, it’s such a shell of what it used to be it’s a waste of space now. They explained that even the healing spells are wind-aspected. So what gives SE? Do ya’ll hate water that much? I just think it’s such a cool element and seeing it get ignored by all our jobs yet used frequently by enemies and allies is so frustrating.

    GIVE US WATER MAGIC ALREADY!
    (17)

  2. #2
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    I-I'm so sorry..

    (11)

  3. #3
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Ah, it says a lot about Blue Mage that I completely forgot about its existence... damn. Normally I’d concede there but until we get useable water magic in most content (as in after level 50 and in duty finder lol) my point still stands! Trust them to dabble in water magic on the only limited job there is... will my dream of using water spells on any other job ever come to fruition? Who knows.
    (17)

  4. #4
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Ninja has Suiton Ninjutsu as well. I think the question should be, why are the devs allergic to giving WHM offensive water magic? Fluid Aura just doesn't cut it....
    (3)

  5. #5
    Player
    official_coconut's Avatar
    Join Date
    Feb 2019
    Posts
    186
    Character
    Dorothea Titania
    World
    Brynhildr
    Main Class
    Black Mage Lv 60
    If I'm not mistaken don't the Geomancers later on have water magic? I don't know what their dungeon is called but I remember seeing a huge water tunnel there. I think that might also be the reason why White Mage got more light magic in order to shift more of those spells towards Geomancer in the future.
    (1)

  6. #6
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Y'shtola, as a Thaumaturge, runs through pretty much every element. Fire of the Seventh Dawn, Ice of the Seventh Dawn, Stone of the Seventh Dawn, *Water of the Seventh Dawn*, etc, she casts each element once, then casts stronger versions of each element once, then casts Foul of the Seventh Dawn.

    So, yeah. Y'shtola has a Water spell. Maybe one day it'll be incorporated into a class, or made into a class of its own.
    (5)

  7. #7
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    The Water magic line was always a classic black mage thing... Except for this game where it was a conjurer thing in 1.0 and then an enemy only thing now.

    That IS a little weird.

    Geomancer could be a class in the future, though, they could possibly learn water magic.
    (5)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ayuhra View Post
    The Water magic line was always a classic black mage thing... Except for this game where it was a conjurer thing in 1.0 and then an enemy only thing now.

    That IS a little weird.
    In 1.0, before the classes got redesigned for the jobs, CNJ was the elementar mage and THM was the priest mage (astral and umbral magic)
    (4)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Felis View Post
    In 1.0, before the classes got redesigned for the jobs, CNJ was the elementar mage and THM was the priest mage (astral and umbral magic)
    This. You had all the individual elements, or an Astral/Umbral "shadow-" or "balance-" priest. Honestly I really liked the original Thaumaturge concept, especially, even if the implementation left much to be desired. (But, this is 1.x we're talking about. What didn't?)
    (0)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Felis View Post
    In 1.0, before the classes got redesigned for the jobs, CNJ was the elementar mage and THM was the priest mage (astral and umbral magic)
    yeah , thm was a mix of FFXI rdm / drk , with blood magic even , sacrifice , blood rite , bio , dia , poison, slow , gravity , absorb-X , dark seal ect

    while conjurer was a whm/blm , with elemental spells and white magic , cure , protect , poisona , paralyna

    water magic existed back then : water I , water II , flood , and dot versions of elemental in case of water drown I-II
    (0)
    Last edited by Warlyx; 07-09-2019 at 06:23 PM.

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