Quote Originally Posted by Duskane View Post
it doesn't need one in pve (since Convert heals HP in pvp)
every other DPS in the game don't have a huge shield they can pop like BLM
Summoner has a better shield if you use Topaz as a primary. It charges in 30 seconds blocks only 20% of your max health and has 2 charges on it. You lose the Ruin 4 from it but its still arguably better. Black gains a 30% shield every 2 minutes. I feel that only makes the argument more so.

Quote Originally Posted by ADVSS View Post
Phoenix looks like it might be o.k.
From my current tests of Pheonix. It heals around 12k just out of the final boss over the course of 20 seconds (about 2k 6 times) If you stand in white mage's AOE bubble thingy. it goes up to about 3k per tick (18k over 20 seconds) so it does alright.

Quote Originally Posted by Cynfael View Post
Putting aside BLU since it doesn't really matter outside of BLU-themed content, the only serviceable, spammable heal on that list is Vercure, which I strongly believe was included only so that RDM could lay claim to an iconic White Magic Cure and so that they had a self-targeting spell to set up Dual Cast during phase transitions.

There's nothing wrong with non-healers having an emergency heal, but you only need to look at how many RDMs stop doing their actual jobs in favor of trying to do the healer's job to see what happens when we give DPS access to viable, on-demand healing. I've had the argument presented to me that we shouldn't withhold tools simply because some bad players might not use them correctly, but to me this is a fundamental design issue. If you want a role trinity design not to be a complete mess, you do have to shoehorn players into their roles to an extent. You can't make them be good at those roles, but you can at least limit their ability to try to screw up the entire system by not giving them tools that are likely to encourage them to ignore their assigned role.*
I admit blu is not a contestant here. but i still included it for completion sakes. I personally like the idea of being self reliant somewhat if shit hits the fan and having an ability to do so is good in the end. I admit i summoner main but never cared much for my own personal Damage per second since i play with my own group. 4.0 Physick was still able to be made useful with Mind materia but that don't work anymore. I said INT physick cus then that does not screw over Arcanists using Physick since they should have similar INT and MIND.

However Black mage not having a heal at all does mean that they are far less likely to be able to sustain themselves as easily as every other class (Including blu) I just feel that they should have something at least.