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  1. #1
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80

    Why'd we lose these?

    Convalescence, Anticipation, Awareness. Why'd we lose these? Sure they weren't great but I dunno, I'm feeling the pinch early on in tank dungeons or vs Mob chain pulls. And yet Interject is still around, great thanks for that.

    What made me make this topic was I did a run of Brayflox as PLD. I'm not terribly behind on gear I thought so I shouldn't take that much damage. And the healer seemed okay though he did admit he lagged a time or two.

    But I have a couple instances of "I don't have anything ELSE for this!". Like okay, Stun, Rampart, Reprisal and... okay I'm out of of Mitigation. I can try to stun again but that quickly stops being useful.

    Your thoughts on them? Should have kept them or worked them into other skills? Glad to see them get pruned off? Doesn't matter after X point so it's eh? I'd like to know.

    Personally I say remove Interject, put the Interrupt on Lowblow so it's useful vs Mobs and Bosses, and give Convalescence back. It seems like a good ability to pop when you have dots on you to help your Healer out and I'm unsure how Mitagation besides Shields work with Dots.
    (1)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Convalescence was merged into Thrill of Battle for WAR.

    Anticipation wasn't that great in the grand scheme of things.
    Awareness was nice but also only exceedingly useful in a handful of situations.
    Both were okay-ish for large pulls in dungeons, but I think SE wanted to give healers some more work to do, since historically they haven't healed much at all. If this means being 20 seconds or so without a cooldown available, so be it.
    (2)

    http://king.canadane.com

  3. #3
    Player
    Exoxo's Avatar
    Join Date
    Sep 2015
    Posts
    25
    Character
    Low Love
    World
    Coeurl
    Main Class
    Paladin Lv 80
    Better get to planning those Sheltrons, buddy, that’s all we have.
    (1)

  4. #4
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Canadane View Post
    Convalescence was merged into Thrill of Battle for WAR.

    Anticipation wasn't that great in the grand scheme of things.
    Awareness was nice but also only exceedingly useful in a handful of situations.
    Both were okay-ish for large pulls in dungeons, but I think SE wanted to give healers some more work to do, since historically they haven't healed much at all. If this means being 20 seconds or so without a cooldown available, so be it.
    Both were okay in dungeons due to, usually, how many hits you'd be taking at once. Odds were you'd see them both give returns. I'm also not happy to see WAR getting the effect.

    Now again, the healer said he got some lag and with a really bad connection, no amount of CDs was going to help. But the thought of "I don't have anything for this" is a bad feeling, when you possibly CAN'T have anything else to use at that moment. This possibly gets better as you unlock more stuff but each expansion that goes by, I quesiton if they check to see how some of their new choices and design affect low level play.

    Quote Originally Posted by Exoxo View Post
    Better get to planning those Sheltrons, buddy, that’s all we have.
    I didn't even have Sheltron, that's part of the problem...
    (1)

  5. #5
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    I think they wanted the healers in this game to heal more rather than DPS more so "probably" have to nerf tank cooldowns because they are so good that healer doesn't need to heal tanks that are able to rotate their def cooldown
    (1)

  6. #6
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    We have our tank trait now that decreases damage taken by 20% on default, without suffering decreased damage dealt.

    In conclusion tanks are dealing more damage while receiving "the same damage" like in former tank stance, so they had to get rid of a few CDs (and buttons in general) to compensate.

    Anticipation was flatout bad, granting 20s barely ~6% damage mitigation on physical attacks only every 60s - that's 2% mitigation if used on CD without downtime (still physical only). Rampart, on the other hand, has 20% for 20s/90s, 4.44% mitigation on average on ALL damage types.

    Not sure how I feel about Awareness tho... it negated crits, thus guaranteed Blocks through Shelltron or parries. I wonder what happens in duties that "required" Awareness, such as Halicarnassus' "Critical Hit" from Deltascape V3S or adds (Execrated Will) in ZurvanEX that always crits...
    (0)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,285
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Didn't protect also get removed without compensating for the lost armor?
    i feel like thats the biggest nerf to mitigation overall thats making healers and tanks sweat
    (1)

  8. #8
    Player
    Exoxo's Avatar
    Join Date
    Sep 2015
    Posts
    25
    Character
    Low Love
    World
    Coeurl
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MerlinCross View Post
    I didn't even have Sheltron, that's part of the problem...
    Right, it’s 35 not 30 my bad, either way Sheltron is all we got as Pld. Brayflox was annoying in 2.x too since you didn’t have a baked in 20% or even shield oath since it was level 40.
    (1)

  9. #9
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Ok, we not gonna talk about how you want to remove the attack-interrupt skill, useful for all those things that are immune to stun? The thing they sorta created an entire new indication system to tell the player what attacks can be interrupted?
    (0)

  10. #10
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reimmi View Post
    Didn't protect also get removed without compensating for the lost armor?
    i feel like thats the biggest nerf to mitigation overall thats making healers and tanks sweat
    The defence increase offered by protect is now baked into everyone by default.
    (0)

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