Quote Originally Posted by Sancho_Nyanta View Post
In the post I was responding to, you had said that all the tanks could do something similar when someone was talking about the amount of mitigation that TBN brings. My point was that Clemency is the only other skill from all the tank skills that is able to deal with as much damage and is as flexible as TBN. That said if you want to consider self sustain to be in a different category all together, then allow me to prove that NO tank is capable of replicating what TBN brings to the table.
I may be wrong but I could swear I heard TBN is front loaded in the damage calculation to aid in it popping. But that's not really my issue. Any monkey can throw up TBN on yourself or mt against a raidwide or TB to get it to pop. My biggest problem is that when mp regain resources were plentiful it was not a big deal but now the best we have is BW on a 60 sec cd timer. So if you're pushing it to find where you can get it to pop on autos it becomes punishing when resource gain abilities aren't as good as they, in the past, have been but the cost aspect has stayed the same (cost 600 mp more from SB). It's a core feature of the class. Everything else is meh. This is where you're gains should be made but it's entirely neutral at best.

I'm getting the impression I'm entirely by myself on this and that's okay. I'm just wanting that reward for risk not neutral for risk.

I'm not saying TBN isn't powerful. I'm also not huge on the math but it seems to me that as the hits get bigger the % damage reduction CDs will become more powerful up to the point you die no matter what. Comparatively TBN, unless hp scales up as time goes by, will be weaker over the course of the expansion. Again, that's my understanding, could be wrong. I'm not putting TBN into direct competition with rampart, vengeance and the like. I'm comparing it to raw/nascent flash, hos, and Shelton. No one can deny that TBN is powerful. I'm just looking for more engaging gameplay with a reward for squeezing out every opportunity to mitigate and do dps. But if I'm taking a risk for neutral I might as well hold out for eos and that's boring and discouraging gameplay to me by comparison to what I've suggested.