I end up finding this kind of thought process a bit strange. When we are over geared for content and it becomes a joke then just don't use TBN. Use the MP for E/FoS. At that point we will be so over geared that we won't be needing to use TBN.
I end up finding this kind of thought process a bit strange. When we are over geared for content and it becomes a joke then just don't use TBN. Use the MP for E/FoS. At that point we will be so over geared that we won't be needing to use TBN.
We may not "need" it but it's defense is still something we would benefit from and considering that no other tank potentially loses their frequent use defensive ability due to basic gear/stat progression, it is an issue that needs to be considered.
I don't support removing the MP cost and scrapping Dark Arts like others are calling for but a solution to avoid the ever moving target that gear progression and having TBN break frequently enough creates needs a solution and preferably one that is unaffected by stat scaling.
Increasing the duration is a fix but only a band-aid one. It will either need to keep getting extended as we gear up, be set so long that it will always break no matter what, or it will work fine until we hit a stat threshold and then it doesn't.
I know I mentioned this in a different thread, but that is why I proposed having a small duration increase but then also allowing the DRK to break the shield themselves by pressing TBN again while the shield is still active. That keeps the aspect of not being able to get the full defensive benefit of the shield since it would get broken before all it's HP was exhausted but potentially removes the "loss" aspect as long as the DRK breaks it in time. This actually maintains some level of interactivity and skill to not losing the DA proc moreso than just increasing the duration to the point where it is guaranteed to break. It also is a safeguard against stat scaling since the DRK is in control of it breaking, only allowing them as much defense as what can be fit in the duration. This maintains the strength of the shield in current/relevant content but scales it back similar to the way % mitigation naturally scales back with older content that we out-gear, keeping it more in-line with the other tank frequent use defensives.
Last edited by TouchandFeel; 07-26-2019 at 01:50 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.