Quote Originally Posted by TouchandFeel View Post
While I agree that the situation of TBN not breaking and losing the DA proc sucks, especially with how easy it is to do right now, I greatly disagree with the changes that you proposed.

First off, I feel that the whole TBN breaking and then enabling a strong attack is one of the most interesting parts about DRK game-play and helps sell the sense of bringing retribution to an enemy for them attacking you.

As for just functionality, the 15s recast as opposed to the ~25s of the others is incredibly helpful in some situations, like wall to wall dungeon pulls where keeping TBN on cooldown really helps with your ability to mitigate damage.
Additionally, the DA proc is very useful when used strategically since you can plan out a TBN use and have it break before a burst period, build your MP back up before your burst and viola you have an extra Edge in your pocket to use during your burst. Dark Arts is literally a container to set aside an Edge to use at a later time. That is super useful when taken advantage of, so much so that I want the devs to expand it so that I can store two Dark Arts instead of just the one. To me getting rid of it is just simply not a good idea.

So yes, the TBN not breaking to get Dark Arts situation we currently have is problematic for a number of reasons, but there are far better ways to address the issue than to just burn it to the ground. It's like cutting off your leg because you have a tendency to stub your toe.
While I don't think the current mp gain resources are enough to justify it being tied to our damage, I do understand it is done to maintain dark arts in the game and keep the idea of DRK being a resource tank. That being said, it needs more depth. Make the risk and reward higher. If you make it a free defensive ability like all the rest it just moves further in line with war and GNB with heart of stone. Don't take the risk away: keep it the same but add that if it pops you get the 3000 mp refunded. It'll add to the skill ceiling and there is a greater element of reward.

If they increase the recast timer to 9 seconds that would be appreciated for usage outside of TBs and hard hitting raidwide AoEs.