Quote Originally Posted by TouchandFeel View Post
While I agree that the situation of TBN not breaking and losing the DA proc sucks, especially with how easy it is to do right now, I greatly disagree with the changes that you proposed.
First off, I feel that the whole TBN breaking and then enabling a strong attack is one of the most interesting parts about DRK game-play and helps sell the sense of bringing retribution to an enemy for them attacking you.
I couldn't disagree with you more on this aspect. It's not interesting. It's simplistic and just flat out lazy.

Quote Originally Posted by TouchandFeel View Post
As for just functionality, the 15s recast as opposed to the ~25s of the others is incredibly helpful in some situations, like wall to wall dungeon pulls where keeping TBN on cooldown really helps with your ability to mitigate damage.
I see your point here. But the skill would need to be nerfed a bit if the mana cost and Dark Arts were removed so that it wouldn't be completely broken. Hence, why I put it in. Adding 10% physical mitigation to Dark Mind would likely offset this though (considering Dark Mind is a 60 sec CD)

Quote Originally Posted by TouchandFeel View Post
So yes, the TBN not breaking to get Dark Arts situation we currently have is problematic for a number of reasons, but there are far better ways to address the issue than to just burn it to the ground. It's like cutting off your leg because you have a tendency to stub your toe.
I'd like to hear your idea for how to do it better.