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  1. #1
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TouchandFeel View Post
    While I agree that the situation of TBN not breaking and losing the DA proc sucks, especially with how easy it is to do right now, I greatly disagree with the changes that you proposed.
    First off, I feel that the whole TBN breaking and then enabling a strong attack is one of the most interesting parts about DRK game-play and helps sell the sense of bringing retribution to an enemy for them attacking you.
    I couldn't disagree with you more on this aspect. It's not interesting. It's simplistic and just flat out lazy.

    Quote Originally Posted by TouchandFeel View Post
    As for just functionality, the 15s recast as opposed to the ~25s of the others is incredibly helpful in some situations, like wall to wall dungeon pulls where keeping TBN on cooldown really helps with your ability to mitigate damage.
    I see your point here. But the skill would need to be nerfed a bit if the mana cost and Dark Arts were removed so that it wouldn't be completely broken. Hence, why I put it in. Adding 10% physical mitigation to Dark Mind would likely offset this though (considering Dark Mind is a 60 sec CD)

    Quote Originally Posted by TouchandFeel View Post
    So yes, the TBN not breaking to get Dark Arts situation we currently have is problematic for a number of reasons, but there are far better ways to address the issue than to just burn it to the ground. It's like cutting off your leg because you have a tendency to stub your toe.
    I'd like to hear your idea for how to do it better.
    (0)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Tex_Mex View Post
    I couldn't disagree with you more on this aspect. It's not interesting. It's simplistic and just flat out lazy.
    I could see how someone could see it as not being interesting, but how is it "just flat out lazy"? How is making TBN just like the other tank frequent-use defensive abilities less of a lazy approach? It really seems like calling a design "lazy" has become the go-to put down for something someone just simply doesn't like here on these forums.

    Quote Originally Posted by Tex_Mex View Post
    I'd like to hear your idea for how to do it better.
    I've spoken to this multiple times in different threads. I even created my own thread with detailed thoughts and suggestions on many of the issues that people are expressing DRK has.
    Here is the thread, you are welcome to go and read my thoughts on TBN changes there. They are under the third hidden section labeled Dislikes and Proposed changes.
    (2)
    Last edited by TouchandFeel; 07-26-2019 at 05:37 AM.