Quote Originally Posted by TouchandFeel View Post
While I agree that the situation of TBN not breaking and losing the DA proc sucks, especially with how easy it is to do right now, I greatly disagree with the changes that you proposed.

First off, I feel that the whole TBN breaking and then enabling a strong attack is one of the most interesting parts about DRK game-play and helps sell the sense of bringing retribution to an enemy for them attacking you.

As for just functionality, the 15s recast as opposed to the ~25s of the others is incredibly helpful in some situations, like wall to wall dungeon pulls where keeping TBN on cooldown really helps with your ability to mitigate damage.
Additionally, the DA proc is very useful when used strategically since you can plan out a TBN use and have it break before a burst period, build your MP back up before your burst and viola you have an extra Edge in your pocket to use during your burst. Dark Arts is literally a container to set aside an Edge to use at a later time. That is super useful when taken advantage of, so much so that I want the devs to expand it so that I can store two Dark Arts instead of just the one. To me getting rid of it is just simply not a good idea.

So yes, the TBN not breaking to get Dark Arts situation we currently have is problematic for a number of reasons, but there are far better ways to address the issue than to just burn it to the ground. It's like cutting off your leg because you have a tendency to stub your toe.

You don't really ever sit on enough MP for the DA proc to be considered extra in a buff window. You can only do so many things in such a window to start with, and a DA EoS isn't going to do anything (since if you didn't cast TBN, you still have that 3k MP, that is now expended on an EoS anyway). It's not a reward, and it's often more of a punishment for using something defensively (especially if you used it to save a healer from a raid-wide and it didn't pop).

They could just make the shield, when it expires, explode for 500 potency but not refresh Dark Side. Which just keeps it damage neutral in all cases, while also not letting people dump all their MP into it (since you'd lose darkside)