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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Delily View Post
    Why do people keep saying the job has no identity? It’s always been about spending MP to boost damage while relying on Blood Weapon and Syphon Strike to get it back. The rework keeps that identity and streamlined it so we don’t have to spam Dark Arts.
    please let me show you why, on HW DRK wasn't not only fast, his mp managment was around a small mp drain, the job buffed several skills with DA allowing him to have a dinamic combo system, have parry mechanics and a complex but fun and rewarding aoe and diverse MP generation skills.

    on SB darkside was make it a bit more easy removing the mp drain mechanic but the job still enchance several skills with DA, some oGCD become nerfed so DA was our only reliable mp spender, parry mechanics disapear, combo diversity disapear, but his aoe rotation evolved and become much more fun, gets blood mechanics and delirium works as a increase of the resource generation uptime with a mp gift keeping this aspect of his identity.

    SHB, darkside mechanics complety removed now is a generic buff, enchanced skills by DA removed, aoe rotation complexity removed, speed removed, mp generation heavely nerfed, MP cost increased, sole survivor removed, overall sustained dps sustituted by burst damage, bloodspiller become our primary source of damage like WAR fell cleave, the burst window works at the same timers that inner release, ect ect.

    i probably miss some stuff but you can get the idea, DRK lose all his original gameplay identity this expansion losing the most.
    (5)
    Last edited by shao32; 07-08-2019 at 09:58 AM.