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  1. #21
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    Take into account all the downtime you get in duty and these numbers will even out close to each other, maybe around 20-25 CPM.
    Those numbers are taken from current duties and match theoretical predictions within the margin of error. There maybe future instances which force us lower, but I wouldn't want to count down time as part of my active button pressing time which makes up the majority of fights. For Dark knight this is down from 46 CPM. People predicted a 10 CPM lowering, and here it is.
    (4)

  2. #22
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    It's literally the opposite of that...

    It lacks any form of depth or nuance. Anyone can "git gud" at it, but that doesn't make it rewarding. DRK played at a high level felt like a flow, before. An interesting mechanically intensive dance where you had to watch various different things to get the most out of it.

    Now you just do rotation. Rotation did, congrats u did it.
    (9)

  3. #23
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Why do people keep saying the job has no identity? It’s always been about spending MP to boost damage while relying on Blood Weapon and Syphon Strike to get it back. The rework keeps that identity and streamlined it so we don’t have to spam Dark Arts.
    (4)

  4. #24
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Delily View Post
    Why do people keep saying the job has no identity? It’s always been about spending MP to boost damage while relying on Blood Weapon and Syphon Strike to get it back. The rework keeps that identity and streamlined it so we don’t have to spam Dark Arts.
    It lost its "Watch the MP gauge" identity, when it muddled it with more gauges, and less focus on the MP gauge. (heck it doesnt even get a guage for MP, where u can place it where u want on the hud UI. Nor anything like little markers at certain percentages into the MP bar. Considering THAT was its "identity"...) Blood gauge can mostly be ignored now, and pretty much the same with MP/dark side now.

    Its even regains MP on server ticks now.
    over all, its just trying to be a little bit of everything, with its "identity" being less magic damage taken, and more direct dmg oGCDs.

    While it IS an identity, its not much of one anymore.
    Hopefully either updates, or next expansion builds UPON it, rather than from reducing it.
    (7)

  5. #25
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MaraD_ View Post
    It lost its "Watch the MP gauge" identity, when it muddled it with more gauges, and less focus on the MP gauge. (heck it doesnt even get a guage for MP, where u can place it where u want on the hud UI. Nor anything like little markers at certain percentages into the MP bar. Considering THAT was its "identity"...) Blood gauge can mostly be ignored now, and pretty much the same with MP/dark side now.

    Its even regains MP on server ticks now.
    over all, its just trying to be a little bit of everything, with its "identity" being less magic damage taken, and more direct dmg oGCDs.

    While it IS an identity, its not much of one anymore.
    Hopefully either updates, or next expansion builds UPON it, rather than from reducing it.
    I’ll have to disagree here as I am constantly scanning my MP bar. If I have 10k mana that means I didn’t use at the very least an Edge. I’m trying to keep the bar between 3k and 9k while doing everything else.
    (2)

  6. #26
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    I actually prefer Stormblood Dark Knight over Shadowbringers Dark Knight, but I also prefer Heavensward Dark Knight over the other 2... but that's just my personal opinion...


    Also tanks with basically only 1 single target combo path and only 1 AoE combo path are very boring in my opinion as well... then again I also find WAR boring...

    SB > SHB> HW

    i miss the speed and spamming dark arts always made me feel like a dk and about to land a critical attack. plus since we dont have a cool aura dark arts was the next best thing
    (3)

  7. #27
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Delily View Post
    I’ll have to disagree here as I am constantly scanning my MP bar. If I have 10k mana that means I didn’t use at the very least an Edge. I’m trying to keep the bar between 3k and 9k while doing everything else.
    I know u still look at the MP gauge. Im saying its no longer the "specialty".
    I look at the MP bar constantly as other jobs too. You could argue not having cast bars is part of its specialty though.

    But as long as ur not in the MT position, you never actually have to watch your MP. Theres no reason to hold onto MP.
    When ur back into MT position, then of course u save the 3kmp, as DRK has always done. (the one feature it has, is saving just enough MP to do a TBN, which no other class really has in the same way)

    This is of course only done once every 30 or so seconds anyways, based on boss TBs, so im sure we'll get to a point where we dont even watch MP most of the time, as we'll know when we can dump all of our MP, and when we need to reserve a small amount for the occasional TB about to come in X seconds.

    But yeah, i still wouldnt say MP is their defining feature.
    (3)

  8. #28
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Considering the increased damage output and the changes to TBN, I suspect very much that we’ll be using it on whoever is currently tanking whether that’s us or the cotank. So you won’t be able blow all 3 edges at the start of the fight. It will still be case of keeping 3k mp in reserve.
    (1)

  9. #29
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Delily View Post
    Why do people keep saying the job has no identity? It’s always been about spending MP to boost damage while relying on Blood Weapon and Syphon Strike to get it back. The rework keeps that identity and streamlined it so we don’t have to spam Dark Arts.
    please let me show you why, on HW DRK wasn't not only fast, his mp managment was around a small mp drain, the job buffed several skills with DA allowing him to have a dinamic combo system, have parry mechanics and a complex but fun and rewarding aoe and diverse MP generation skills.

    on SB darkside was make it a bit more easy removing the mp drain mechanic but the job still enchance several skills with DA, some oGCD become nerfed so DA was our only reliable mp spender, parry mechanics disapear, combo diversity disapear, but his aoe rotation evolved and become much more fun, gets blood mechanics and delirium works as a increase of the resource generation uptime with a mp gift keeping this aspect of his identity.

    SHB, darkside mechanics complety removed now is a generic buff, enchanced skills by DA removed, aoe rotation complexity removed, speed removed, mp generation heavely nerfed, MP cost increased, sole survivor removed, overall sustained dps sustituted by burst damage, bloodspiller become our primary source of damage like WAR fell cleave, the burst window works at the same timers that inner release, ect ect.

    i probably miss some stuff but you can get the idea, DRK lose all his original gameplay identity this expansion losing the most.
    (5)
    Last edited by shao32; 07-08-2019 at 09:58 AM.

  10. #30
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Chrono_Rising View Post
    Those numbers are taken from current duties and match theoretical predictions within the margin of error. There maybe future instances which force us lower, but I wouldn't want to count down time as part of my active button pressing time which makes up the majority of fights. For Dark knight this is down from 46 CPM. People predicted a 10 CPM lowering, and here it is.
    Not really realistic, those numbers shows the highest possible CPM with offensive skills only on about 99% active rate. Its the numbers someone took out from calculator, warrior having 30-31 is his max possible speed.
    (0)
    Last edited by Nedkel; 07-08-2019 at 10:07 AM.

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