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  1. #20
    Player
    Vaerum's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Vaerum Faite
    World
    Brynhildr
    Main Class
    Paladin Lv 70
    Maybe change TBN to:
    Cooldown 15 secs
    Merges your shadow with the target, causing your shadow to take up to 25% of the damage taken for the next 7 seconds. Damage taken will cause mp to drain at a rate of 1mp pt for every 10 damage taken. (Well whatever ratio sets 3k mp to an equivalent amount of hp the shield would provide at lvl 80. Have the shield's mp to hp ratio scale according to some stat, perhaps max hp. Could even do flat ilvl, just something to ensure it keeps up)
    Once the effect ends or the limit is reached, your shadow retreats back into you and cause your next edge/flood to deal extra damage according to how much was absorbed. Once again another ratio of x to y.
    This way you still have to manage your MP to have your tankbuster mitigation up, if you pop it with less than 3k mp it might not absorb enough to save you. But now when you pop it it's going to be dps neutral no matter what, if it absorbs nothing it cost you nothing, if it absorbs only 10% of max damage, than you only spent a portion of your mana, not the whole 3k, and you still get a powered up flood or edge out of it, just not as strong as if the shield broke.
    Later thought: Possibly have the damage bonus from the TBN's stack, so the DRK could game the buff a bit, building up to a larger edge/flood for priority situations. This would make maintaining darkside an actual thing, since you would want to let off the empowered edge/flood while still under the 10% buff from darkside, but would drop APM a bunch since you'd purposefully hold of on edge/flood in certain situations, and drk already feels boring in the rotation anyways.
    (0)
    Last edited by Vaerum; 07-26-2019 at 06:20 PM.