Quote Originally Posted by TheRealQuah View Post
So don't use living shadow if the boss is going to be untargetable. Bad play =/= bad ability.

You could remove the blood gauge cost Living Shadow, and I would still hate it just because it's pet mechanic and basically a worse Demi-Bahamut.


Quote Originally Posted by TheRealQuah View Post
So you want to remove Stalwart Soul (the combo finisher) and make it an oGCD Dot, and swap Salted Earth (oGCD Dot) to a combo finisher?

I'm going to assume that you didn't get the full context about Stalwart Soul, I don't like how short it's animation is and I want Stalwart Soul have some kind of different effect if it's animation is going to be that short and just prefer it to be oGCD, and as for Salted Earth; I hate ground targeting abilities as the just break my immersion because I have to macro it.


Quote Originally Posted by TheRealQuah View Post
Blackest Night may be DPS neutral, but it's not just a DPS skill. It's mitigation. Thus your healer can do more damage instead of healing you. Which would be a DPS gain. It should never be a DPS loss. Again, Bad play =/= bad ability. TBN is one of the best abilites in the game for tanks.

If it was just mitigation and didn't cost resources for DPS, yes it is better than Heart of Stone, but because of The Blackest Night costing a resource that you could have used to save a group from wiping to enrage, it's not worth the 3k MP just leaving it to chance and it doesn't take priority over other shields.


Quote Originally Posted by TheRealQuah View Post
Just wondering, why do you need darkside up to save a wipe?

Play MNK and die with all of your Greased Lightningstacks and you will know why Darkside needs to be up to save the group from a wipe.


Quote Originally Posted by TheRealQuah View Post
Living dead is the worst of the 4 invulns, but it's still absolutely fine.

All I am hearing from this sentence is "jUsT uSe BeNeDiCtIoN" because with randoms it's going to get wasted because it was used too early or too late, better yet go on WHM, do just that and tell me that Lining Dead is fine after that.


Quote Originally Posted by TheRealQuah View Post
I found DRK levelling incredibly fun. It's a massive improvement on SB DRK, it feels like it flows so well, and got rid of the awful clunkyness that was dark arts spam that was not interesting or engaging in any way.

Waiting for discount Inner Release to come off of cooldown is boring, also I hate Inner Release as game mechanic and I just wish WAR was the only tank to have it...


Quote Originally Posted by TheRealQuah View Post
Carve and Spit could do with either restoring more MP, or having a 30s cooldown. Alternatively, make it so it gives dark arts instead of restoring MP.

Like I said before, the animation is too long too enjoy it proper before next GCD is up. if the animation lasts a full GCD before GCD even comes up it needs to be on the GCD, if the animation last less than half of a GCD then it needs to be oGCD.