I didn't play HW DRK, so any comparisons to it I will be completely ignorant to. I also don't play PLD or WAR; comments pertaining to DRK being just an edgy WAR will also fall on deaf ears. I can only compare SB and ShB DRK, and I am still working on getting to 80 (currently 73). But anyone who took DRK to max in SB will immediately feel the changes to DRK in ShB. I'll have to chime in again after getting it to max, but right now my observations pertain mostly to the battle system changes.
I am really enjoying most of the changes to DRK, but that does not mean I don't have any issues with it. I can say that I am fully glad that DA is gone. I honestly have no idea how anyone could enjoy this ability as it was in SB. What has seemed to kind of replace it is Bloodspiller/Quietus spam when using Delirium, so my issue isn't really with Quietus or BS, but rather Delirium. I feel this ability should be much more impactful than allowing for free cost of blood abilities. Blood abilities should ALWAYS cost you blood, that is why they are blood abilities. I would much rather Delirium improve the effectiveness of these abilities, or the DRK in some other way. Delirium feels like it is in limbo, and the devs aren't quite sure what to do with it.
I miss the HP siphoning with DA+Abysmal Drain on large packs of mobs. This was very satisfying. I believe this is gone in order to increase healing requirements, so I am ok with it. However, I think that 60s CD can be reduced, or be reduced as a bonus to something like a successful Stalwart Soul combo. In short, I don't think it is a good idea for the devs to take something from DRK that utilizes MP as a resource and change it to an ability with a long CD.
I don't understand the giant nerf to Salted Earth. Someone help me here. I hope it doesn't have anything to do with adding DA potency to everything that previously could be boosted by it. I'm also not a big fan of Blood Weapon. Before it felt like, "Here comes the pain!" Now it just feels like I'm desperate for MP.
All in all, I don't feel like it is slower, or clunkier than it used to be. It is more simple to play now, but that doesn't make it less engaging. Godsend changes for me are taking Grit off of the GCD, the loss of DA, the addition of Arm's Length to role skills, and the new charge system applying to Plunge. These were all things I was asking for DRK prior to ShB in order to improve it (shorter CD in the case of Plunge). The other was either removing MP cost from Dark Passenger, or the CD duration. Flood is basically the latter.
 
		
		 
			 
			

 
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			 Originally Posted by DRKoftheAzure
 Originally Posted by DRKoftheAzure
					

 
			 
			


