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  1. #21
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nedkel View Post
    Idk how you guys manage to pull wall to wall in this expansion i found myself struggling to survive pulls like this and i had multiple cases of wipes because of it, it is a lot more difficult to do so today and it feels weird.
    Pls give us protect bac.
    use cooldowns.
    (0)

  2. #22
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Dungeons are not democratic, they are autocratic for the most part because no one but a tank is there for decision making and leading.

    Quote Originally Posted by Videra View Post
    Protect accounted for a measly amount of mechanics, it's more that tank mitigation was butchered in this expansion. So tanks have to be much smarter about actively rotating cooldowns.

    And they usually aren't.
    Its particularly lack of protect that makes a difference.
    I could feel it, it was about 15% buff to the deffensive stats.

    Quote Originally Posted by Mavrias View Post
    use cooldowns.
    My buttons are wear off by me pressing cooldowns, its not that.
    (1)

  3. #23
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nedkel View Post
    Dungeons are not democratic, they are autocratic for the most part because no one but a tank is there for decision making and leading.



    Its particularly lack of protect that makes a difference.
    I could feel it, it was about 15% buff to the deffensive stats.



    My buttons are wear off by me pressing cooldowns, its not that.
    While I wont get into a debate I will say I think the issue is alot of newcomers ie level and story skips dont know how to react when they get the skip for healer they just think the instant queue and shinies is awesome (and it is) thus they dont heal nowhere near as well as someone thats an old hand at it. I cannot say this is always the case but just about every few dungeouns I would tank the healer just constantly spamed physik or cure and tossed out the occassional aoe never once touching the other buttons in thier healing package.
    (1)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  4. #24
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I don't see why a dps would ever NOT want the tank to big pulls. A tank and healer that can handle the pulls is probably the best thing you can hope for in a dungeon experience, I don't really understand why a dps would feel bad about that. All they literally have to do is spam aoe abilities..

    I leveled my healer to 80 and played every single new dungeon on my white mage. I can handle large pulls - with certain tanks. I have some tanks who can pull huge, manage their cds well, and are very easy to heal. I can do dps inbetween often. Others, usually gunbreakers ironically, can be extremely difficult to heal. I have also noticed a lot of tanks won't use a single dcd during boss fights or even during tank busters.
    (6)
    Last edited by SturmChurro; 07-07-2019 at 08:41 AM.
    WHM | RDM | DNC

  5. #25
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by AxlStream View Post
    As a tank main... Wat?
    Tanks generally lost a great deal of their mitigative ability, especially in dungeons. Warrior's self-healing was slaughtered, Paladin had block get nerfed, lost bulwark and all of the tanks lost anticipation, convalescence, and awareness. All of these were very useful in tanking dungeon mobs.
    (2)

  6. #26
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Pulling large groups requires gear from both the tank and healer and knowledge of when to pop what buffs.

    I have healed tanks in dungeons with no issues... then I had tanks that literally feel like they are wearing no armor at all in dungeons and just literally melt and die with me tossing bene, tetra, temperance, assize, healing bubble, using 5ish lilys and multiple shields all in 1 pull when doing mass pulls.

    Large pulls are up to the tank and healer over all else, that simple they set the pace for the run. Honestly tank more the healer. It is their role in the party.


    If they are not ready for large pulls, they SHOULD NOT do them. Wiping and running back waste more time then killing slightly smaller groups.
    (11)
    Last edited by Xatsh; 07-07-2019 at 09:22 AM.

  7. #27
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xatsh View Post
    I had tanks that literally feel like they are wearing no armor at all in dungeons and just literally melt and die with me tossing bene, tetra, temperance, assize, healing bubble, using 5ish lilys and multiple shields all in 1 pull when doing mass pulls.
    Oh my God don't get me started on this! When I was leveling my white mage, I still remember this, I had just done a very good run with a tank that pulled wall to wall. Second run I get into this same dungeon, new tank does the same pulls the last tank did, and to my surprise this guy was the squishiest tank I think I had ever had to that point in my leveling experience! I popped EVERYTHING and I still couldn't keep this guy up in the end. I actually lasted till the bitter end though didn't die even though everyone else did and killed the last couple stray adds. That experience was really memorable because of having one good tank immediately before this one.
    (5)
    WHM | RDM | DNC

  8. #28
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    LoL can't remember the last time we ever had a vote. The tank usually decides and some do ask but rarely.
    Usually happens when people don't communicate.
    (3)

  9. #29
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Videra View Post
    Tanks generally lost a great deal of their mitigative ability, especially in dungeons. Warrior's self-healing was slaughtered, Paladin had block get nerfed, lost bulwark and all of the tanks lost anticipation, convalescence, and awareness. All of these were very useful in tanking dungeon mobs.
    As a Warrior main, you wot m8? Our sustain was nerfed in Stormblood, true, but in ShB they brought it back up with Nascent Flash. If you refer to Inner Beast actually losing it's healing, why were you using IB in the first place? Steel Cyclone sustain being gone is pretty bad but Chaotic Cyclone + Inner Release + Nascent Flash means not only you get to live but a buddy of your choosing gets to live as well. We don't even need to toggle stance for Equilibrium anymore. I'm sorry but I just don't see how Warrior lost anything. The best tank only got better.
    (2)

  10. #30
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by AxlStream View Post
    As a Warrior main, you wot m8? Our sustain was nerfed in Stormblood, true, but in ShB they brought it back up with Nascent Flash. If you refer to Inner Beast actually losing it's healing, why were you using IB in the first place? Steel Cyclone sustain being gone is pretty bad but Chaotic Cyclone + Inner Release + Nascent Flash means not only you get to live but a buddy of your choosing gets to live as well. We don't even need to toggle stance for Equilibrium anymore. I'm sorry but I just don't see how Warrior lost anything. The best tank only got better.
    As a matter of fact, yes. Inner Beast was an amazing cooldown in a situation you were forced to use it in, purely for the damage mitigation. You shouldn't have had to use it, but it was there. And certainly was lost. Also, I'll admit that you're right. Naescent Flash is rather amazing, and it's nice to have bloodbath back - but better (If shorter.). But I'm not solely talking about Warrior, and there were things that all of the tanks shared which no longer exist.

    That said, Warrior is in fact the easiest tank to mitigate with, still. It has the best suite out of all of the tanks, save maybe Dark Knight. TBN is easily the single most powerful cooldown in the game. (Outside of HG, but that goes without saying. I would hope.)
    (0)
    Last edited by Videra; 07-07-2019 at 10:31 AM.

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