It can't be done frequently in current content, it does take amazing Tank/Healer player synergy and beautiful use of cooldowns. Not gonna lie, though, this is not a common occurrence. When it does happen, it feels amazing.In my experience tanking, low/dead DPS on a big pull (or more typically, DPS that steadfastly refuse to use AoEs even when up against a dozen targets or so) usually means I run out of cooldowns + the healer eventually runs dry on MP trying to keep my sorry butt alive. I've been in the healer position on this before too, when I'd have to spam Cure 2 on the tank or else they would die. That's not a thing I can keep up doing for very long.
I can't help but feel like you're referring to certain 50/60/70 dungeons that can be vastly outgeared and where a tank+healer can actually keep themselves afloat on a big pull, but most dungeons are not like those.
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