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  1. #41
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by NessaWyvern View Post
    I, for one, love it when the tank pulls wall to wall, and multiple waves, even when my gear isn't up to snuff yet. As a healer, I like healing, and large pulls is where I can shine in the healing aspect. If there's small pulls I just have to sit there... ..Doing "Art of War. Art of War. Art of War. Art of War....."

    That seems far less fun to me.
    Good for you. You will by happy cause that's what they do most of the time regardless. I prefer to contribute to the dps and not have to struggle to heal with poor gear and an undergeared tank and mostly undergeared dps as most are still in AF gear but hey that's me. You're entitled to your view and so am I.

    As people gear up it's fun to do wall to wall. I enjoy that as well.
    (1)
    Last edited by LaylaTsarra; 07-07-2019 at 11:26 PM.

  2. #42
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Mistyregions View Post
    Uhh what? The dps do in fact play into a wall to wall pool. CDs are finite and so are MP for healers. If the trash does not die fast enough you will. Do you even bro?
    You misunderstood what I said. I wasn't referring to "wall to wall" pulling. When I said I've never hit this particular wall while tanking, I meant I've never encountered this particular limitation or roablock.

    Before getting condescending your remarks, make sure you're not making a fool of yourself first.

    Quote Originally Posted by Mistyregions View Post
    People like you make me pray we wall lock every single 3 trash mob, just to force you do the game as intended and not force people to play outside the intended mechanics.

    I pray for that day as a MT, I will laugh in glory as you no longer can force your playstyle on others. You wanna be entitled and childish? Then I think the developers should treat yall like children.
    As a MT of over a decade across multiple MMOs, I can confidently say you do not qualify as a Tank in any regard. No Tank worthy of the title fears pulling massive groups. If anything, Tanks are usually told calm down because we have a lust for pulling everything in sight.

    Quote Originally Posted by Mistyregions View Post
    It's easier and time effective, but is not the intended design.

    Look at the first 71 dungeon. Pull wall to wall with 71 gear....not intended. Just because YOU out gear it or get bored and want to speed run doesn't mean your expectations should interfere with someones playstyle when they are playing as intended. As intended, intended by the design not by play base.
    You keep saying "intended design". If multi-group pulls were not factored into the intended design, they wouldn't be possible. Your idea of what is intended is clearly not what is actually intended.
    (5)
    Last edited by CazzT; 07-07-2019 at 11:26 PM.

  3. #43
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Nedkel View Post
    Idk how you guys manage to pull wall to wall in this expansion i found myself struggling to survive pulls like this and i had multiple cases of wipes because of it, it is a lot more difficult to do so today and it feels weird.
    Pls give us protect bac.
    The mitigation from Protect was laughable. It amounted to very little in the grand scheme of things. The most important things for successful tanking is cooldown management and keeping your gear up-to-date. The same applies to healing.
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #44
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i actually like it if the tank pull 2 mobs at once (3 maybe too much), especially if tank didnt pop defensive cooldown. no need to pop dot or help dps at all, because tank hp going down so fast i need to keep spamming heal button to tank.

    valid reason too if someone still dare to ask why i didnt help dps at all, all i need to say to that person is to watch how fast tank hp going down and ask if you want tank lived or i put puny dps.
    (1)

  5. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mistyregions View Post
    It's easier and time effective, but is not the intended design.

    Look at the first 71 dungeon. Pull wall to wall with 71 gear....not intended. Just because YOU out gear it or get bored and want to speed run doesn't mean your expectations should interfere with someones playstyle when they are playing as intended. As intended, intended by the design not by play base.
    Intent means nothing. Just as if you make a deadly household substance that looks remarkably like candy, for instance, it doesn't matter if killing children wasn't the intended result -- it's still the result caused by how you've designed what you've made -- if you make dungeons that are nearly as safely and easily, and much more quickly, completed by doing it in one particular method, then your design encourages that method. It does not matter that this was a disastrous failure on your part; it is still what you've done, and what will now be worked around and in accordance with.
    (8)

  6. #46
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Mistyregions View Post
    It's easier and time effective, but is not the intended design.

    Look at the first 71 dungeon. Pull wall to wall with 71 gear....not intended. Just because YOU out gear it or get bored and want to speed run doesn't mean your expectations should interfere with someones playstyle when they are playing as intended. As intended, intended by the design not by play base.
    I did pull wall to wall in Holminster Switch in 71 gear. It went absolutely fine because I know how to rotate my cooldowns. What you think of as intent is nonsensical at best. Job effectiveness varies by players having a pulse. Just as well, I'm not 'interfering' with anyone's playstyle by making them use their considerably smaller AOE rotations, or heaven forbid I ask the healer to put in as much effort as I do, if needed.
    (4)
    Last edited by Videra; 07-08-2019 at 05:53 AM.

  7. #47
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    This has all gotten really hostile really quickly.


    I generally ask what kind of pulls people want in dungeons. literally 99.99% of time, the healer or DPS are either completely silent for 2 minutes and get impatient, or say something along the lines of "I dont care." or "It doesn't matter."

    .....the other 0.01%? "Pull everything please."


    And yet it's rude to just assume. Alright.
    (1)

  8. #48
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    I usually tell the tank if they seem apprehensive, "pull as much as you want, and we'll see how it goes " It works well because you set the tone that you don't mind wipes too much and it actually encourages the tank to pull more. I haven't had a wipe to tanks pulling wall to wall this expansion yet, so it seems to be working well. When I get a feel for each tanks squishiness I switch to dpsing more, and using ogcd healing skills more.
    (2)

  9. #49
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    If you have to have a discussion, that is a surefire way to spot a problematic group, to say the least. That said, completely disagree with the OP that it's a tank and healer decision. You're half the group; not the majority. You aren't a dictator.

    That said, unless either the tank or healer is really, really bad, the correct answer is ALWAYS large pulls.
    (2)

  10. #50
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Ran armourt last night tank did big pulls. I spammed Benefic two with Cd's and at times the damage was so high the tanks HP barely moved. More then once I had to hit essentially dignity cause benefic two+cd's was not getting his hp up. No member of a dungeon group should be struggling to do their job. Tank,healer or dps does not matter if you want to do big pulls fine use party finder. Using Duty finder means your going to get stuck with RANDOM people who may or may not be capable or wanting of big pulls.

    Its everyones responsibility to speak up in a dungeon about what pulls the group should do to get everyone on the same page to spare people frustration and failure.
    (5)
    Last edited by NanaWiloh; 07-08-2019 at 07:03 AM.

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