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  1. #1
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    I've made some super questionable pulls because I knew our DPSes were good enough to finish them before My CD's ran out and we got horribly murdered.

    The dpses are just as important to the equation.
    (2)

  2. #2
    Player
    Chortle's Avatar
    Join Date
    Jan 2015
    Posts
    63
    Character
    Azealia Banks
    World
    Gilgamesh
    Main Class
    Astrologian Lv 76
    This topic always turns into an e-peen war between the casual players that dgaf and the tryhard speed runners who have precious time to save.

    In the end, both viewpoints are valid. And so the cycle continues.
    (1)

  3. #3
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Videra View Post
    If you pull it, you tank it. This has been a reality for many, many years.
    While the you pull it, you tank it has been a saying for a while, its getting a bit twisted due to being shortened. As "if you pull it, expect to tank it" comes more from the earlier MMOs when it was sometimes better for the party as a whole to just let whomever accidentally or intentionally pulled an extra mob or mobs to die with no assistance in order to prevent a party wipe.

    Pulling of mobs is the Puller's responsibility. Not the dps, not the tank, and not the healer. As the Puller has to consider everything that has already been mentioned in the thread, in addition to their normal job functions. Just in more modern MMOs Puller and Tank are considered one and the same to many.

    You could really pull on any class and do fine depending on how you do it. Like if a dps, and think things are going slow but tank and healer are having issues with big pulls? If you know the dungeon so well try focusing down the biggest threats, and go get the next mobs when the minor trash is close to dead to keep things flowing. It will probably be of more help in getting newer players used to bigger pulls without forcing wipes and upset party members.
    (0)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    So since I've been leveling a tank, I think the smart thing currently is just to take a quick look over the gear your party members are wearing and made a decision. I did a Bardam's Mettle run last night with a healer in level 210 gear, so obviously I wasn't going to pull big because I knew without asking that the healer wouldn't be able to keep up with the heals needed (despite the obvious annoyance this caused to the DPS in the party)

    Conversely I've seen situations where everyone has good gear, I make a large pull, and then burn through all my cooldowns on one pull because nothing is dying, and when I look at my DPS, they're all doing single target rotations. So it's small pulls for the rest of the dungeon.

    It was stated well by a previous response to this thread. Big pulls are on everyone in the party to be successful. If all four players aren't willing and able to make them happen, then they're not worth the effort, and you'll get through things faster if you allow your healer more DPS up time than if you make them struggle to keep you alive.
    (5)

  5. #5
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by wereotter View Post
    So since I've been leveling a tank, I think the smart thing currently is just to take a quick look over the gear your party members are wearing and made a decision. I did a Bardam's Mettle run last night with a healer in level 210 gear, so obviously I wasn't going to pull big because I knew without asking that the healer wouldn't be able to keep up with the heals needed (despite the obvious annoyance this caused to the DPS in the party)

    Conversely I've seen situations where everyone has good gear, I make a large pull, and then burn through all my cooldowns on one pull because nothing is dying, and when I look at my DPS, they're all doing single target rotations. So it's small pulls for the rest of the dungeon.

    It was stated well by a previous response to this thread. Big pulls are on everyone in the party to be successful. If all four players aren't willing and able to make them happen, then they're not worth the effort, and you'll get through things faster if you allow your healer more DPS up time than if you make them struggle to keep you alive.
    Thank you, you can tank for me anytime.
    (3)

  6. #6
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by wereotter View Post
    So since I've been leveling a tank, I think the smart thing currently is just to take a quick look over the gear your party members are wearing and made a decision. I did a Bardam's Mettle run last night with a healer in level 210 gear, so obviously I wasn't going to pull big because I knew without asking that the healer wouldn't be able to keep up with the heals needed (despite the obvious annoyance this caused to the DPS in the party)

    Conversely I've seen situations where everyone has good gear, I make a large pull, and then burn through all my cooldowns on one pull because nothing is dying, and when I look at my DPS, they're all doing single target rotations. So it's small pulls for the rest of the dungeon.

    It was stated well by a previous response to this thread. Big pulls are on everyone in the party to be successful. If all four players aren't willing and able to make them happen, then they're not worth the effort, and you'll get through things faster if you allow your healer more DPS up time than if you make them struggle to keep you alive.
    This is the kind of person that needs to be pulling.

    One who realizes that you have to pull according to the make up of the party, to keep things flowing along at a good pace with what the group can handle. I'll take one that does this any day over a puller that is willing to repeatedly and forcibly wipe a group until they meet their exceptions or get upset and vocal when the party can't meet them or refuses to play along with them.
    (0)

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hawklaser View Post
    This is the kind of person that needs to be pulling.

    One who realizes that you have to pull according to the make up of the party, to keep things flowing along at a good pace with what the group can handle. I'll take one that does this any day over a puller that is willing to repeatedly and forcibly wipe a group until they meet their exceptions or get upset and vocal when the party can't meet them or refuses to play along with them.
    Thank you. And yes. I’ve been the dps with that kind of tank and always think the amount of time we spent trying pulls three and four times is counterproductive. That if you run into this, it’s a better use of everyone’s time to just take things a little slower.
    (0)

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