Convalescence, Anticipation, Awareness. Why'd we lose these? Sure they weren't great but I dunno, I'm feeling the pinch early on in tank dungeons or vs Mob chain pulls. And yet Interject is still around, great thanks for that.

What made me make this topic was I did a run of Brayflox as PLD. I'm not terribly behind on gear I thought so I shouldn't take that much damage. And the healer seemed okay though he did admit he lagged a time or two.

But I have a couple instances of "I don't have anything ELSE for this!". Like okay, Stun, Rampart, Reprisal and... okay I'm out of of Mitigation. I can try to stun again but that quickly stops being useful.

Your thoughts on them? Should have kept them or worked them into other skills? Glad to see them get pruned off? Doesn't matter after X point so it's eh? I'd like to know.

Personally I say remove Interject, put the Interrupt on Lowblow so it's useful vs Mobs and Bosses, and give Convalescence back. It seems like a good ability to pop when you have dots on you to help your Healer out and I'm unsure how Mitagation besides Shields work with Dots.