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Thread: New Fate System

  1. #1
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80

    New Fate System

    If you've seen the Live Letter, what is your opinion on the information we received about the FATE changes?
    (0)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    i think this might satisfy that niche of people who were clamoring for more open world content and for open world stuff to kinda mean something and keep it a bit more populated esp if crafting mats are needed from the currency you get from them.
    (2)

  3. #3
    Player
    Leamia's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Freiya Nibelung
    World
    Moogle
    Main Class
    Paladin Lv 80
    I am surprised they didn't do that for previous expansions, it seems logical to me. It's a small incentive but might be good enough to have people do fates more often.
    (2)
    Last edited by Leamia; 05-26-2019 at 05:12 PM.

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I like it. Gives you a reason to FATE beside xp. I hope it carries over into other areas.
    (4)

  5. #5
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    The interesting thing is they tried to make FATEs more appealing in Stormblood by adding that XP buff you can get from beating a particular enemy when it appears (I forget the name of it). I'm the end it didn't really last long because the XP still wasn't worth it that much, and there were other more effective ways to level up. Still the changes in ShB brings a more worthwhile incentive because least you can choose what to trade the currency for and isn't only XP related.
    (0)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I really hope the crafting materials from it aren't something that's going to be needed for more then a few niche items.
    (0)

  7. #7
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Quote Originally Posted by KageTokage View Post
    I really hope the crafting materials from it aren't something that's going to be needed for more then a few niche items.
    Well without a doubt the crafting items are going to be about 3g after week 1 so I also hope it's for niche items to not tank gathering as a means of gil earning.
    (0)

  8. #8
    Player
    Ceetee's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    T'sraetn Slein
    World
    Ultros
    Main Class
    Miner Lv 90
    Honestly, I am happy they are trying new things, but this is a problem they already solved, and are ignoring the fact that they did. Just do the same thing they did with Eureka to get people to keep coming back and helping others even after they finished their weapon. Give us tomes.

    Have it so if you are level 80 while doing a 5.0 FATE (even if sync'd lower), if you get gold you will get ~15 of the uncapped tomes, and ~5 of the capped tomes. If you do FATEs in older content that is level 50+, you get ~25 Poetics. Anything lower than that gives you about half the FATEs level in Poetics.

    It would be far from the most effective solution for capping, but sometimes I just don't feel like doing an expert dungeon (which will basically be the ONLY way to get tomes until 5.1) but still want to be productive, and I KNOW I'm not alone in that. Letting us use FATEs to at least make a small amount of progress is a good way to do that, I think.
    (1)

  9. #9
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    The crafting items appear to be the same as drops from enemies in the zone. So, instead of farming gazelle hides until your eyeballs bleed out, you can do a FATE and buy 12 Gazelle Hides (or, rather, the equivalent) right then and there from the vendor (they cost 1 per, and I think HQs cost 2 per).

    What I love about this system, though are the RIDING MAPS.

    Gone are the days of hoping you can be right next to an A or S rank when it pops, or having to camp hunt reports, or grind out the daily hunts.

    Now, you just do 6 FATEs in a zone, and then buy the riding map for 70 stones (you'll have 2 left over from doing the 6 FATEs in the zone to unlock it!).

    I already got the one for Il Mheg and I haven't even finished the MSQ in there yet lol.

    HUGE thank-you to SE for this Bicolor Stone system.
    (1)

  10. #10
    Player
    Alyanna_Elingval's Avatar
    Join Date
    Jan 2017
    Posts
    171
    Character
    Alyanna Elingval
    World
    Siren
    Main Class
    Summoner Lv 70
    I maxed out one Area and the vendor added an orchestration and a housing item. But, I ran into a vendor in Crystarium and he said that he wouldn't have stock until I had made significant contributions to all six areas. So I guess once you reach rank 3 in all 6 areas this vendor will have special items. Looking forward to seeing what those are.
    (1)