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  1. #21
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    I want an Orange Cyclas!
    (0)

  2. #22
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    Quote Originally Posted by NoctisUmbra View Post
    STR and ATK go at a 2:3 ratio without any consideration for class bonus. So 2 STR gives the equivalent increase to damage as 3 Attack Power. If the class in question also has STR as a bonus attribute then it gives even more of an increase to damage until you hit the STR cap. However the 2:3 holds true even after the STR cap. Such has been tested by Seiken extensively and confirmed by other sources.

    Therefore 36 STR is equivalent to 54 Attack Power. This is only if you already hit the STR cap on PGL/MNK, the value of which is yet unknown. If you haven't hit it, then STR gives an even greater increase to damage done as the 2:3 effect is compounded with the class attribute bonus.

    So yes, I'll gladly take 36 STR (54 attack) over 30 attack + 1 acc.

    As for boots, that's another story. I'm comparing 2 pieces exclusively, and only including rings since you did. Gaining multiple pieces of the darklight set can change everything.

    You have your str:atk conversion backwards.

    http://forum.square-enix.com/ffxiv/t...l=1#post589207

    3 str = 2 atk
    (1)

  3. #23
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Meatdawg View Post
    You have your str:atk conversion backwards.

    http://forum.square-enix.com/ffxiv/t...l=1#post589207

    3 str = 2 atk
    Pretty sure I got it right.

    Though it does seem to be presented in reverse on the thread you linked - which I read - as well as Seiken's.

    Neither of them, from what I can tell, show testing of the actual STR:ATK ratio. More like they show how that relationship persists even after the attribute bonus hits a cap.
    (0)

  4. #24
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    Quote Originally Posted by NoctisUmbra View Post
    Pretty sure I got it right.

    Though it does seem to be presented in reverse on the thread you linked - which I read - as well as Seiken's.

    Neither of them, from what I can tell, show testing of the actual STR:ATK ratio. More like they show how that relationship persists even after the attribute bonus hits a cap.

    Well Seiken also stats it's a 3:2 ratio str:atk

    "Attack Power

    Attack Power appears to have the greatest influence on auto-attack and weapon skills when Strength has been “capped” at 290. Unlike Piety and Strength, Attack Power does not have specific value at which it caps. However, based on my Archer testing where Attack Power capped on R1 Corroded Coblyns, I would venture to say that if you got your Attack Power high enough on Lancer, you will cap against the monster’s Def/Vit/Lvl (I’m not sure which influences ATK). Also, similar to Archer, Strength and Attack Power seem to have a 3:2 ratio (STR:ATK). Any additional damage that STR above 290 adds is from its 3:2 Attack Power influence."

    http://forum.square-enix.com/ffxiv/t...IE-ATK-Testing

    I am more inclined to believe them (Seiken & Kaeko) then older data from Carraway
    (0)

  5. #25
    Player
    Jashynvald's Avatar
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    Mar 2011
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    Ul'dah
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    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Well, at lot of the Seiken testing appears to be on what STR is to ATTK when going PAST the (old) 1.20 cap for STR. Carraway's range of testing was still under or slightly above the theorized cap back then (275-295). So, one can say, they're both right as they were testing in much different areas. The diminishing returns for STR's contribution to damage flips the ratio in ATTK's favor when STR is being pushed above the cap.

    Seiken's own recommendations where still to hit the cap on STR regardless and THEN max ATTK. With the new caps for WS in place, there needs to be a new look at the data and new testing to be done for how far up they've raised the cap and where the new figure for the "soft" cap for STR is.
    (0)

  6. #26
    Player
    Peptaru's Avatar
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    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    There was some testing already that puts the caps at (iirc) 350 main stat, 310 sub stat.

    Edit: Dug it up. Page 2. http://forum.square-enix.com/ffxiv/t...ight=str%2Fpie
    (0)
    Last edited by Peptaru; 03-28-2012 at 05:12 PM.

  7. #27
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    Quote Originally Posted by Peptaru View Post
    There was some testing already that puts the caps at (iirc) 350 main stat, 310 sub stat.

    Edit: Dug it up. Page 2. http://forum.square-enix.com/ffxiv/t...ight=str%2Fpie

    Yep, the thing to do now is push str to 350, int to 310, then just max atk. (I would probably rather push acc before atk for mnk though)
    (0)

  8. #28
    Player
    syntaxlies's Avatar
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Peptaru View Post
    Am I missing something? I've been messing around trying to find this conserve mp on fists to no avail. I'll keep messin with this, but if anyone already knows I'd appreciate you savin me some time.

    What does the conserve mp on this piece actually do!?
    all of the enhancement traits are pretty minimal. Don't let them be a deciding factor in using the gear.
    (0)

  9. #29
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Peptaru View Post
    There was some testing already that puts the caps at (iirc) 350 main stat, 310 sub stat.

    Edit: Dug it up. Page 2. http://forum.square-enix.com/ffxiv/t...ight=str%2Fpie
    that testing is obsolete, they raised stat caps in 1.21.
    (0)

  10. #30
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Meatdawg View Post
    Yep, the thing to do now is push str to 350, int to 310, then just max atk. (I would probably rather push acc before atk for mnk though)
    I believe INT is PGL's main stat and STR the sub stat. At least based on the patch notes that told us First and Second Bonus stats.

    Quote Originally Posted by syntaxlies View Post
    that testing is obsolete, they raised stat caps in 1.21.
    Has anyone confirmed this? The notes said they increased the effect of attributes on weaponskills, nothing about raising their cap.
    (0)

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