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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    I want an Orange Cyclas!
    (0)

  2. #2
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Well, at lot of the Seiken testing appears to be on what STR is to ATTK when going PAST the (old) 1.20 cap for STR. Carraway's range of testing was still under or slightly above the theorized cap back then (275-295). So, one can say, they're both right as they were testing in much different areas. The diminishing returns for STR's contribution to damage flips the ratio in ATTK's favor when STR is being pushed above the cap.

    Seiken's own recommendations where still to hit the cap on STR regardless and THEN max ATTK. With the new caps for WS in place, there needs to be a new look at the data and new testing to be done for how far up they've raised the cap and where the new figure for the "soft" cap for STR is.
    (0)

  3. #3
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    There was some testing already that puts the caps at (iirc) 350 main stat, 310 sub stat.

    Edit: Dug it up. Page 2. http://forum.square-enix.com/ffxiv/t...ight=str%2Fpie
    (0)
    Last edited by Peptaru; 03-28-2012 at 05:12 PM.

  4. #4
    Player

    Join Date
    Mar 2011
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    604
    Quote Originally Posted by Peptaru View Post
    There was some testing already that puts the caps at (iirc) 350 main stat, 310 sub stat.

    Edit: Dug it up. Page 2. http://forum.square-enix.com/ffxiv/t...ight=str%2Fpie

    Yep, the thing to do now is push str to 350, int to 310, then just max atk. (I would probably rather push acc before atk for mnk though)
    (0)

  5. #5
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Peptaru View Post
    There was some testing already that puts the caps at (iirc) 350 main stat, 310 sub stat.

    Edit: Dug it up. Page 2. http://forum.square-enix.com/ffxiv/t...ight=str%2Fpie
    that testing is obsolete, they raised stat caps in 1.21.
    (0)

  6. #6
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Meatdawg View Post
    Yep, the thing to do now is push str to 350, int to 310, then just max atk. (I would probably rather push acc before atk for mnk though)
    I believe INT is PGL's main stat and STR the sub stat. At least based on the patch notes that told us First and Second Bonus stats.

    Quote Originally Posted by syntaxlies View Post
    that testing is obsolete, they raised stat caps in 1.21.
    Has anyone confirmed this? The notes said they increased the effect of attributes on weaponskills, nothing about raising their cap.
    (0)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I believe INT is PGL's main stat and STR the sub stat. At least based on the patch notes that told us First and Second Bonus stats.



    Has anyone confirmed this? The notes said they increased the effect of attributes on weaponskills, nothing about raising their cap.
    well i have confirmed it by testing it myself. I don't have the test results to show, but I can tell you i have 320 str and 315 vit on my war and have noticeable damage increases. Also I tested vit 320 and vit 350 and saw an increase in damage but the damage was much better by sacrificing dome VIt to get str to 320. I would suggest getting the main stats to 320 and then adding attack power since I was unable to find a cap.
    (0)

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Peptaru View Post
    Am I missing something? I've been messing around trying to find this conserve mp on fists to no avail. I'll keep messin with this, but if anyone already knows I'd appreciate you savin me some time.

    What does the conserve mp on this piece actually do!?
    all of the enhancement traits are pretty minimal. Don't let them be a deciding factor in using the gear.
    (0)

  9. #9
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Tested post-1.21. Courtesy of Seiken.

    ARC/BRD: 330 PIE / ~295 DEX
    LNC/DRG: 348 STR / ~305 PIE
    PGL/MNK: 348 STR / ~305 INT
    MAR/WAR: 348 STR / ~305 VIT

    - Tested using Ifrit weapons. Caps are lower if not using Ifrit's since base damage affects caps.
    - You will always see damage increases with +STR regardless of cap because 3 STR = 2 ATK.
    - Point for point, it is always better to invest in +1 stat over +1 ATK if you have not capped.
    - If adding STR before cap on melee, you get a bonus for the stat and a STR:ATK ratio bonus.
    - These "caps" represent the weapon skill caps. Auto-attack caps earlier.
    - Only 1 WS was tested per job. It was assumed caps are the same for all WSs.
    (3)
    Last edited by Kaeko; 03-29-2012 at 01:57 AM.
    Dancing Mad (Excalibur Server)

  10. #10
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kaeko View Post
    Tested post-1.20. Courtesy of Seiken.

    ARC/BRD: 330 PIE / ~295 DEX
    LNC/DRG: 348 STR / ~305 PIE
    PGL/MNK: 348 STR / ~305 INT
    MAR/WAR: 348 STR / ~305 VIT

    - Tested using Ifrit weapons. Caps are lower if not using Ifrit's since base damage affects caps.
    - You will always see damage increases with +STR regardless of cap because 3 STR = 2 ATK.
    - Point for point, it is always better to invest in +1 stat over +1 ATK if you have not capped.
    - If adding STR before cap on melee, you get a bonus for the stat and a STR:ATK ratio bonus.
    - These "caps" represent the weapon skill caps. Auto-attack caps earlier.
    - Only 1 WS was tested per job. It was assumed caps are the same for all WSs.
    i got damage increase past 305 vit on war. also your post says post 1.20, did you mean 1.21?
    (0)

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