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  1. #1
    Player
    Ryulaido's Avatar
    Join Date
    Jul 2016
    Posts
    54
    Character
    Shujinko Yusha
    World
    Odin
    Main Class
    Paladin Lv 80

    Can you give Samurai improved Animations?

    I cant really enjoy my favourite class that i actually want to main.

    For example, afaik every job skill animation that has a powered up version at a later level gets a new animation... but samurai... all his 3 Iaijutsu at level 76 are just the exact same skill animation.

    And his 80 Skill is the most useless Skill i´ve ever seen. How come NOBODY is complaining about that? Didnt found any Thread mentioning how bad this skill is. 500 Attack potency but you need to charge it first? The only Skill animation that looks very cool and feel fun to use is the worst one in its usefulness.

    So would it be so hard to give the level 76 iaijutsus a better animation because its stronger? like 0,5 sec longer charing but then some more animations ?

    for me skill animations are very important. I know alot of people dont care about them and just want to spam their skills but this is not how i enjoy a game. for me the combat is important and what my eyes see, which is the skill animation. So i want to enjoy what i see when i trigger a skill and im very dissapointed and frustrated that the Iaijutsus are just the exact same skill animation.


    Do you guys think we will get an improved version of them or will they let this stay as it is right now? I feel like because the majority dont care about animations the devs dont care and put less effort into them and im as a minority dont get considered.


    Sorry for my bad english lol.

    So my point is, im sad that some skill animations are whether boring or just recycled.

    Why are all other jobs get a new skill animation of the exact same skill on a higher level but samurai just repeats his own animation again? xD

    I have SO MANY ideas how a skill could look and if I , a noname random low budget gamer has so many skill design ideas how can a creative development team lack in the time to give samurai a bit more effort in its skill designs?

    im not offending them i love shadowbringer and im thankful for the developer but the skill animations are like the most important part for me so im sad its just the same.

    and as I said , the 80 skill for example is very cool designed but very bad to use unfortunately.

    Is anybody sharing my opinion or am I the only one who complaints about the skill animations?
    (6)

  2. #2
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    Your not alone. I'd love for my BLM spell despair to be changed to something other than a giant spear that makes a fart noise when cast. I'd love for foul too be changed to something that resembles actual dark type spells of terrifying destructive power that doesn't sound like a harp cord is being broken everytime when cast. I'd love for Xenoglossy to resemble something of a dark moon that we drop on the enemy to break them. However, I think SE probably see these requests and just bypass them sadly.
    (1)

  3. #3
    Player
    Ryulaido's Avatar
    Join Date
    Jul 2016
    Posts
    54
    Character
    Shujinko Yusha
    World
    Odin
    Main Class
    Paladin Lv 80
    This is very sad because actually Skill Animation designs should be a very important topic. For example Gunbreaker. I fell in love with his 3 combo routine but his OGCD skills are so crap animated. they are so quick my eyes cant even see the actual animation. I use the skill and after it i dont feel like my char did anything. For example his jump to the enemy skill. Some skills are so well animated and the exact same job then use another skill which is very poorly animated. I dont get it. Look at the Jump to enemy Skill from the DRK. It has a cool blue explode animation. And yea..

    I have so many creative ideas how to polish skill animations and if they put so many big resources into developing this game why not give a bit too for skill animations? And it is sad that my words dont reach the dev team. it is very sad. id like them so hard to know how much i love this game but the poor skills give me a hard time to enjoy the battle system.

    i dont have a problem with the combat system being "old" or "rusty" i just want the actual skills to be a bit better animated. i have thousands of ideas and skill designs. Why is it so hard to contact them and give them feedback ...

    We can only give feedback to stuff like housing system or i dont know... that boring stuff.. but core gameplay elements seems to be ignored.

    Its frustrating to play the perfect game but you cant enjoy the perfect part of it because this "little" detail of skill animations destroy you the opportunity to enjoy the battles. Ofc some skills are cool but some other are so suddenly random poor animated compared to the other job skills of the same class.

    Some Actions feel like they were triple A budget and then the other skill is like trash.

    Id love to have some deeper insight into how skills are actually designed and planned. for example how do someone decides that "gekko" has a moon animation? Or "Shoha" has a red aura when charging? who is deciding how a skill actually looks? id like to contact this guy !
    (0)

  4. #4
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ryulaido View Post
    Id love to have some deeper insight into how skills are actually designed and planned. for example how do someone decides that "gekko" has a moon animation?
    This is easy to answer, Gekko (月光) translates as Moonlight. Same thing with Chaos Thrust on Dragoon, if you ever wondered why does it throw cherry petals everywhere, it's because the Japanese name translates as "Cherry Blossoms Blooming Out of Season"

    As for your other gripes, well, if you ask me, this game is actually pretty well animated. They generally don't reuse animation just with different coloured trail (I don't count Tsubame Gaeshi skills, because they are supposed to be repeats of the Iaijutsu), skills are wonderfully flashy and generally fit perfectly with the theme of the job they belong to. Some might look silly when you go frame by frame, like Heated Shots on Machinist, but I think they look wonderful in motion and make the game feel more dynamic than it is when you're just using GCD skills.
    (1)
    Last edited by Vallerie; 07-06-2019 at 09:11 PM.

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vallerie View Post
    This is easy to answer, Gekko (月光) translates as Moonlight. Same thing with Chaos Thrust on Dragoon, if you ever wondered why does it throw cherry petals everywhere, it's because the Japanese name translates as "Cherry Blossoms Blooming Out of Season"

    As for your other gripes, well, if you ask me, this game is actually pretty well animated. They generally don't reuse animation just with different coloured trail (I don't count Tsubame Gaeshi skills, because they are supposed to be repeats of the Iaijutsu), skills are wonderfully flashy and generally fit perfectly with the theme of the job they belong to. Some might look silly when you go frame by frame, like Heated Shots on Machinist, but I think they look wonderful in motion and make the game feel more dynamic than it is when you're just using GCD skills.
    The whole Samurai combat set is based on the classic Japanese Setsu-Getsu-Ka (Snow Moon Flowers) artwork that was popular in the Edo period. Snow is Winter, Moon is Autumn and Flowers is Spring. Not sure why there's no Summer.
    (1)

  6. #6
    Player
    Ryulaido's Avatar
    Join Date
    Jul 2016
    Posts
    54
    Character
    Shujinko Yusha
    World
    Odin
    Main Class
    Paladin Lv 80
    Wow i didnt knew that but it sounds very Cool and great. I hope as compensation for the missing summer part we get some cool raikiri skills. That would be my dream. Shoha needs a big change i even wonder and im very shocked that they made Shoha like this. Cant believe they need our feedback first to realize how bad that skill is designed. SE should know their jobs much better than we so how come many jobs are so broken right now. Do the skill designer really enjoyed the new sam skills? Cant believe that. If i had the chance to design new skills i would do much more to give the players new animations instead of old ones in a new passive skill. Very frustrating. The dev team needs more sam fans so they put more Effort into the skill Design!
    (0)

  7. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I'm pretty sure most people have been complaining about the level 80 skill. Theres been multiple posts on it.
    (1)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ryaz View Post
    I'm pretty sure most people have been complaining about the level 80 skill. Theres been multiple posts on it.
    as awkward as Shoha is

    its a pretty sweet looking skill i dont want the animation to go to waste

    really we should just get a stack per midare(not setsugeka) and make it like re-imaging of Tornado kick type of move with a little upped potency
    (2)

  9. #9
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryulaido View Post
    This is very sad because actually Skill Animation designs should be a very important topic. For example Gunbreaker. I fell in love with his 3 combo routine but his OGCD skills are so crap animated. they are so quick my eyes cant even see the actual animation. I use the skill and after it i dont feel like my char did anything. For example his jump to the enemy skill. Some skills are so well animated and the exact same job then use another skill which is very poorly animated. I dont get it. Look at the Jump to enemy Skill from the DRK. It has a cool blue explode animation. And yea..

    I have so many creative ideas how to polish skill animations and if they put so many big resources into developing this game why not give a bit too for skill animations? And it is sad that my words dont reach the dev team. it is very sad. id like them so hard to know how much i love this game but the poor skills give me a hard time to enjoy the battle system.

    i dont have a problem with the combat system being "old" or "rusty" i just want the actual skills to be a bit better animated. i have thousands of ideas and skill designs. Why is it so hard to contact them and give them feedback ...

    We can only give feedback to stuff like housing system or i dont know... that boring stuff.. but core gameplay elements seems to be ignored.

    Its frustrating to play the perfect game but you cant enjoy the perfect part of it because this "little" detail of skill animations destroy you the opportunity to enjoy the battles. Ofc some skills are cool but some other are so suddenly random poor animated compared to the other job skills of the same class.

    Some Actions feel like they were triple A budget and then the other skill is like trash.

    Id love to have some deeper insight into how skills are actually designed and planned. for example how do someone decides that "gekko" has a moon animation? Or "Shoha" has a red aura when charging? who is deciding how a skill actually looks? id like to contact this guy !
    I dunno. As a machinist I find it hilarious

    It at times just looks like my char is continously throwing it self backwards and relanding bwaha

    The faster a rotation is the more interupptable it becomes, sadly that comes with delieverint fast paced gameplay.

    Your best bet at good animations would be to play jobs without OGCDs.

    On samarui

    The problem here is aesthetically it fits exactly what a samarui should do. U forget katanas are made to only strike in certain ways. Start adding more striking animation and suddenly your a terrible katana wielder and should get a sword

    It’s not bad animations, it’s simply to be exactly what a samarui would look like and while you can say it doesn’t look amazing to you, they wont go far in Asian culture if they portray you wielding a katana like a sword..
    (3)

  10. #10
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I am still ever-hopeful that SE will go back and at least fix the animations of said skills. They really are quite ugly and could use a revamp post-haste. Although, I won't stop playing my favourite jobs because of ugly skill animations. It would just be nice too have them fix the animations of certain skills. Just want too look at something more aesthetically pleasing.
    (1)

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