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  1. #1
    Player
    Ryulaido's Avatar
    Join Date
    Jul 2016
    Posts
    54
    Character
    Shujinko Yusha
    World
    Odin
    Main Class
    Paladin Lv 80

    Can you give Samurai improved Animations?

    I cant really enjoy my favourite class that i actually want to main.

    For example, afaik every job skill animation that has a powered up version at a later level gets a new animation... but samurai... all his 3 Iaijutsu at level 76 are just the exact same skill animation.

    And his 80 Skill is the most useless Skill i´ve ever seen. How come NOBODY is complaining about that? Didnt found any Thread mentioning how bad this skill is. 500 Attack potency but you need to charge it first? The only Skill animation that looks very cool and feel fun to use is the worst one in its usefulness.

    So would it be so hard to give the level 76 iaijutsus a better animation because its stronger? like 0,5 sec longer charing but then some more animations ?

    for me skill animations are very important. I know alot of people dont care about them and just want to spam their skills but this is not how i enjoy a game. for me the combat is important and what my eyes see, which is the skill animation. So i want to enjoy what i see when i trigger a skill and im very dissapointed and frustrated that the Iaijutsus are just the exact same skill animation.


    Do you guys think we will get an improved version of them or will they let this stay as it is right now? I feel like because the majority dont care about animations the devs dont care and put less effort into them and im as a minority dont get considered.


    Sorry for my bad english lol.

    So my point is, im sad that some skill animations are whether boring or just recycled.

    Why are all other jobs get a new skill animation of the exact same skill on a higher level but samurai just repeats his own animation again? xD

    I have SO MANY ideas how a skill could look and if I , a noname random low budget gamer has so many skill design ideas how can a creative development team lack in the time to give samurai a bit more effort in its skill designs?

    im not offending them i love shadowbringer and im thankful for the developer but the skill animations are like the most important part for me so im sad its just the same.

    and as I said , the 80 skill for example is very cool designed but very bad to use unfortunately.

    Is anybody sharing my opinion or am I the only one who complaints about the skill animations?
    (6)

  2. #2
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    Your not alone. I'd love for my BLM spell despair to be changed to something other than a giant spear that makes a fart noise when cast. I'd love for foul too be changed to something that resembles actual dark type spells of terrifying destructive power that doesn't sound like a harp cord is being broken everytime when cast. I'd love for Xenoglossy to resemble something of a dark moon that we drop on the enemy to break them. However, I think SE probably see these requests and just bypass them sadly.
    (1)

  3. #3
    Player
    Ryulaido's Avatar
    Join Date
    Jul 2016
    Posts
    54
    Character
    Shujinko Yusha
    World
    Odin
    Main Class
    Paladin Lv 80
    This is very sad because actually Skill Animation designs should be a very important topic. For example Gunbreaker. I fell in love with his 3 combo routine but his OGCD skills are so crap animated. they are so quick my eyes cant even see the actual animation. I use the skill and after it i dont feel like my char did anything. For example his jump to the enemy skill. Some skills are so well animated and the exact same job then use another skill which is very poorly animated. I dont get it. Look at the Jump to enemy Skill from the DRK. It has a cool blue explode animation. And yea..

    I have so many creative ideas how to polish skill animations and if they put so many big resources into developing this game why not give a bit too for skill animations? And it is sad that my words dont reach the dev team. it is very sad. id like them so hard to know how much i love this game but the poor skills give me a hard time to enjoy the battle system.

    i dont have a problem with the combat system being "old" or "rusty" i just want the actual skills to be a bit better animated. i have thousands of ideas and skill designs. Why is it so hard to contact them and give them feedback ...

    We can only give feedback to stuff like housing system or i dont know... that boring stuff.. but core gameplay elements seems to be ignored.

    Its frustrating to play the perfect game but you cant enjoy the perfect part of it because this "little" detail of skill animations destroy you the opportunity to enjoy the battles. Ofc some skills are cool but some other are so suddenly random poor animated compared to the other job skills of the same class.

    Some Actions feel like they were triple A budget and then the other skill is like trash.

    Id love to have some deeper insight into how skills are actually designed and planned. for example how do someone decides that "gekko" has a moon animation? Or "Shoha" has a red aura when charging? who is deciding how a skill actually looks? id like to contact this guy !
    (0)

  4. #4
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I'm pretty sure most people have been complaining about the level 80 skill. Theres been multiple posts on it.
    (1)

  5. #5
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryulaido View Post
    This is very sad because actually Skill Animation designs should be a very important topic. For example Gunbreaker. I fell in love with his 3 combo routine but his OGCD skills are so crap animated. they are so quick my eyes cant even see the actual animation. I use the skill and after it i dont feel like my char did anything. For example his jump to the enemy skill. Some skills are so well animated and the exact same job then use another skill which is very poorly animated. I dont get it. Look at the Jump to enemy Skill from the DRK. It has a cool blue explode animation. And yea..

    I have so many creative ideas how to polish skill animations and if they put so many big resources into developing this game why not give a bit too for skill animations? And it is sad that my words dont reach the dev team. it is very sad. id like them so hard to know how much i love this game but the poor skills give me a hard time to enjoy the battle system.

    i dont have a problem with the combat system being "old" or "rusty" i just want the actual skills to be a bit better animated. i have thousands of ideas and skill designs. Why is it so hard to contact them and give them feedback ...

    We can only give feedback to stuff like housing system or i dont know... that boring stuff.. but core gameplay elements seems to be ignored.

    Its frustrating to play the perfect game but you cant enjoy the perfect part of it because this "little" detail of skill animations destroy you the opportunity to enjoy the battles. Ofc some skills are cool but some other are so suddenly random poor animated compared to the other job skills of the same class.

    Some Actions feel like they were triple A budget and then the other skill is like trash.

    Id love to have some deeper insight into how skills are actually designed and planned. for example how do someone decides that "gekko" has a moon animation? Or "Shoha" has a red aura when charging? who is deciding how a skill actually looks? id like to contact this guy !
    I dunno. As a machinist I find it hilarious

    It at times just looks like my char is continously throwing it self backwards and relanding bwaha

    The faster a rotation is the more interupptable it becomes, sadly that comes with delieverint fast paced gameplay.

    Your best bet at good animations would be to play jobs without OGCDs.

    On samarui

    The problem here is aesthetically it fits exactly what a samarui should do. U forget katanas are made to only strike in certain ways. Start adding more striking animation and suddenly your a terrible katana wielder and should get a sword

    It’s not bad animations, it’s simply to be exactly what a samarui would look like and while you can say it doesn’t look amazing to you, they wont go far in Asian culture if they portray you wielding a katana like a sword..
    (3)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ryaz View Post
    I'm pretty sure most people have been complaining about the level 80 skill. Theres been multiple posts on it.
    as awkward as Shoha is

    its a pretty sweet looking skill i dont want the animation to go to waste

    really we should just get a stack per midare(not setsugeka) and make it like re-imaging of Tornado kick type of move with a little upped potency
    (2)

  7. #7
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I am still ever-hopeful that SE will go back and at least fix the animations of said skills. They really are quite ugly and could use a revamp post-haste. Although, I won't stop playing my favourite jobs because of ugly skill animations. It would just be nice too have them fix the animations of certain skills. Just want too look at something more aesthetically pleasing.
    (1)

  8. #8
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ryulaido View Post
    Id love to have some deeper insight into how skills are actually designed and planned. for example how do someone decides that "gekko" has a moon animation?
    This is easy to answer, Gekko (月光) translates as Moonlight. Same thing with Chaos Thrust on Dragoon, if you ever wondered why does it throw cherry petals everywhere, it's because the Japanese name translates as "Cherry Blossoms Blooming Out of Season"

    As for your other gripes, well, if you ask me, this game is actually pretty well animated. They generally don't reuse animation just with different coloured trail (I don't count Tsubame Gaeshi skills, because they are supposed to be repeats of the Iaijutsu), skills are wonderfully flashy and generally fit perfectly with the theme of the job they belong to. Some might look silly when you go frame by frame, like Heated Shots on Machinist, but I think they look wonderful in motion and make the game feel more dynamic than it is when you're just using GCD skills.
    (1)
    Last edited by Vallerie; 07-06-2019 at 09:11 PM.

  9. #9
    Player
    Ryulaido's Avatar
    Join Date
    Jul 2016
    Posts
    54
    Character
    Shujinko Yusha
    World
    Odin
    Main Class
    Paladin Lv 80
    Yes Cherry Blossoms and Moon skills for samurai skills are very common and i love it !

    But you see... look at skills like :

    Gekko
    Kasha
    Mangetsu
    Tenka Goken
    Shoha

    If you look at these skills and then compare it to

    Guren (very ugly because its so quick and you cant really see all the effects of the animation its just a very weird skill that dont feel satisfying to use)
    Kyuten
    Shinten
    Seigan
    Yukikaze

    Those skills are so boring and unsatisfying to use...

    For example : Why didnt we got a third combo for Yukikaze ? I already have an idea...

    So Hakaze > Yukikaze > ... whatever : He stomps his katana into the ground and the makes the same move like the skill from Gunbreaker called "lightning shot" where he moves his sword from the ground to the air but in the opposite way. so he makes it into the ground and then an icy road goes to the enemy like tenka goken. but the animation of tenka goken goes to the air. but the icy thing would be lower on the ground... can you imagine what i mean? xD

    so a third rotation for yukikaze. Thats just an example.

    There are skills i enjoy to use but the majority of the skills are so boring and not satisfying to use because most animations has to be skipped because samurai is so fast to play that you cant even see all animations because your next skill is ready before the old one is over in its full animation. Best example for this is Kasha. You always see only the first hit. no time for the second one. Same for Gekko and Yukikaze.


    or as i just said and wished : if you alraedy give us a powerd up version of all 3 iaijutsus why dont give them at least.. a different color like the skin icon ? if you are too lazy to give those 3 skills a cooler animation at least change the color of the animation to match the skill icons. so tenka goken would be green instead of blue if you use it again... or midare would get a third hit instead of 2 hits.

    i have so many ideas and i cant imagine those little adjusting to the animations would need triple A budgets... i cant imagine they dont have the money or time to add some cool animations to the samurai skills.

    i feel like some people here think i want samurai to be the flashiest class. but thats not the case. i just want some animations to be more polished. Every job has boring and cool looking skills thats normal but... i have to wait 2 more years now and then i have to hope the next 1,2 or 3 skills will look better. Senei is boring too but slightly better than Guren.

    Thanks for all your replys until now at least im not the only one who suffers from that! xD

    EDIT: But im not saying you should delete old skilsl and give us a whole new samurai. in this topic im just sad about how boring the new skills are and useless. so you give us a new skill called Senei which is .. "normal" not too cool not too boring. And secondly we get all 3 iaijutsus powerd up BUT with the old animation. And third you give us a VERY VERY awesome COOL skill .. BUT... you never get to use it because the requirements are so weird that its just no fun to use it.

    so the only skill that received an very good animation is exact that one skill that you cant really get to use... which is very sad... you should give shoha 500> 1000 attack potency and also change the requirements on how to use it OR if you keep being like you have to load mediation 5x times then give it at least 1500 or 2000 attack potency.


    Ps. @Drayos actually not true : in every JRPG outside of XIV the samurai has flashy multi hit million strike skills where he summons 50x reapers who makes a choreo dance with you while the weather changed to lightning and then you summon 3 copys of you fighting together and your katana is full of lightning aura energy and you scream "RAIKIRIIII" and the whole world explodes while you see 10213123 strikes.... this would be my dream for XIV but im satisfied with skills like LB 3 Sam OR his 80 skill "shoha" if all skills of him would be like this im already happy. but recycling 3 iaijutsus and only change the skill technically but not from the animation is cheap in my eyes because jobs like DRK and PLD got a complete revamp

    And did you note that NIN & DRG got slighty polished animations for their old skills? for example the NIN opener has now a small windaura in its animation which wasnt there before. so older skills got polished animations while samurai stay the same sadly
    (0)
    Last edited by Ryulaido; 07-07-2019 at 02:22 AM.

  10. #10
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ryulaido View Post
    Yes Cherry Blossoms and Moon skills for samurai skills are very common and i love it !

    But you see... look at skills like :

    Gekko
    Kasha
    Mangetsu
    Tenka Goken
    Shoha

    If you look at these skills and then compare it to

    Guren (very ugly because its so quick and you can't really see all the effects of the animation its just a very weird skill that doesn't feel satisfying to use)
    Kyuten
    Shinten
    Seigan
    Yukikaze

    Those skills are so boring and unsatisfying to use...
    Outside of Yukikaze, that's because you're comparing 3rd combo skills to oGCD abilities which need quick animation because you need to fit them between 2 other skills.

    Also, opinions. For example I quite like Yukikaze animation and think Shoha is over the top /shrug

    For example : Why didn't we got a third combo for Yukikaze ? I already have an idea...
    I don't particularly feel the need or desire for third three combo skill from the gameplay point of view, I actually think Yukikaze is perfect for timer manipulation.


    There are skills i enjoy to use but the majority of the skills are so boring and not satisfying to use because most animations has to be skipped because samurai is so fast to play that you cant even see all animations because your next skill is ready before the old one is over in its full animation. Best example for this is Kasha. You always see only the first hit. no time for the second one. Same for Gekko and Yukikaze.
    While this could be "fixed" by speeding up the animation, having all weaponskills be a 2 strike affair and cancelling the second one into Shinten/Seigan/Senei actually works well thematically, as you could explain it as seeing an opening and instead of continuing your current attack, quickly striking the vulnerable spot.

    That's just how I look at it though.

    i have so many ideas and i cant imagine those little adjusting to the animations would need triple A budgets... i cant imagine they don't have the money or time to add some cool animations to the samurai skills.
    If all your ideas are like the one you described for the theoretical third Yukikaze combo, I won't say I think your ideas are bad, but...I will say I prefer even the skills that are there that I don't like to them.


    I feel like some people here think i want samurai to be the flashiest class. but that's not the case. i just want some animations to be more polished. Every job has boring and cool looking skills that's normal but... i have to wait 2 more years now and then i have to hope the next 1,2 or 3 skills will look better. Senei is boring too but slightly better than Guren.
    I beg to differ, Senei is the best new skill they added (okay, maybe third best after Stardiver and Drill)

    And you're claiming you want more polish, but you're really asking for them to change their direction according to your preferences, which I mean, fine, you get to voice your opinion, but don't pretend that isn't what you're doing. As far as quality goes, Samurai skills are fine.

    Ps. @Drayos actually not true : in every JRPG outside of XIV the samurai has flashy multi hit million strike skills where he summons 50x reapers who makes a choreo dance with you while the weather changed to lightning and then you summon 3 copys of you fighting together and your katana is full of lightning aura energy and you scream "RAIKIRIIII" and the whole world explodes while you see 10213123 strikes.... this would be my dream for XIV but im satisfied with skills like LB 3 Sam OR his 80 skill "shoha" if all skills of him would be like this im already happy. but recycling 3 iaijutsus and only change the skill technically but not from the animation is cheap in my eyes because jobs like DRK and PLD got a complete revamp
    Have you maybe considered that they are trying to be a little closer to actual martial arts rather than anime “samurai”? Not entirely of course, the plentiful twirls, jumps and flashy particle effects are there to fantasy it up, but, the way FFXIV samurai moves feels at least somewhat plausible and I very much enjoy that.

    And did you note that NIN & DRG got slightly polished animations for their old skills? for example the NIN opener has now a small wind aura in its animation which wasn’t there before. so older skills got polished animations while samurai stay the same sadly
    I haven’t really noticed any significant changes in Ninja or Dragoon animations myself. And there is decent amount of time and discontinuation of older console, so if there were indeed visual changes to those two jobs, they are there to bring them to standard of all post Heavensward jobs rather than put them above those.
    (2)

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