This is very sad because actually Skill Animation designs should be a very important topic. For example Gunbreaker. I fell in love with his 3 combo routine but his OGCD skills are so crap animated. they are so quick my eyes cant even see the actual animation. I use the skill and after it i dont feel like my char did anything. For example his jump to the enemy skill. Some skills are so well animated and the exact same job then use another skill which is very poorly animated. I dont get it. Look at the Jump to enemy Skill from the DRK. It has a cool blue explode animation. And yea..
I have so many creative ideas how to polish skill animations and if they put so many big resources into developing this game why not give a bit too for skill animations? And it is sad that my words dont reach the dev team. it is very sad. id like them so hard to know how much i love this game but the poor skills give me a hard time to enjoy the battle system.
i dont have a problem with the combat system being "old" or "rusty" i just want the actual skills to be a bit better animated. i have thousands of ideas and skill designs. Why is it so hard to contact them and give them feedback

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We can only give feedback to stuff like housing system or i dont know... that boring stuff.. but core gameplay elements seems to be ignored.
Its frustrating to play the perfect game but you cant enjoy the perfect part of it because this "little" detail of skill animations destroy you the opportunity to enjoy the battles. Ofc some skills are cool but some other are so suddenly random poor animated compared to the other job skills of the same class.
Some Actions feel like they were triple A budget and then the other skill is like trash.
Id love to have some deeper insight into how skills are actually designed and planned. for example how do someone decides that "gekko" has a moon animation? Or "Shoha" has a red aura when charging? who is deciding how a skill actually looks? id like to contact this guy !