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  1. #1
    Player
    Dfess's Avatar
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    Sep 2018
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    New Gridania
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    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80

    is there a limit you can do on dungeons?

    So I was playing wow and was getting transmog from older dungeons and I hit my instance cap of 10. I never thought about it til today but does ffxiv have something like this or no? If not then how doesnt it affect the server with lag and crashes? Does it have to do with the weekly reset and how that takes a day compared to wows 8 hours?

    In wow the instance cap was introduced to reduce lag and help stabilize the server. I'm just really curious.

    Edit: the 10 instance cap is only for an hour. After that you can do another 10 and wait another hour and again and again.
    (1)
    Last edited by Dfess; 07-05-2019 at 07:12 PM.

  2. #2
    Player
    Nanami_Naniwa's Avatar
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    Nov 2018
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    Mists, Ward 12, Plot 6
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    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    As far as I know there is no cap on how many dungeons you can do. Then again limiting this wouldn't really work with all the different types of stuff you can run - dungeons, raids, trials... So how would you cap it anyways? Only 8 dungeons per day but 10 trials? Or 10 Overall?
    (0)

  3. #3
    Player
    Xanderlise's Avatar
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    Nov 2013
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    12
    Character
    Xanderlise Souleater
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    I could be wrong because I havent played in a few years but I thought that was an hourly cap?
    (0)

  4. #4
    Player
    Dfess's Avatar
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    New Gridania
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    Character
    Kair Kindheart
    World
    Jenova
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    Bard Lv 80
    10 overall. I should say that the 10 cap in wow isn't an all day thing it's only for an hour then you can do another 10.
    (0)

  5. #5
    Player
    Dfess's Avatar
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    Sep 2018
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    New Gridania
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    181
    Character
    Kair Kindheart
    World
    Jenova
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    Bard Lv 80
    Quote Originally Posted by Xanderlise View Post
    I could be wrong because I havent played in a few years but I thought that was an hourly cap?
    It is. I forgot to put that in. I'll fix it.
    (0)

  6. #6
    Player
    Endeleon's Avatar
    Join Date
    May 2015
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    Eos
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    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Are WoW dungeons really so piddly that they can be done in 10 minute? O.o
    (0)

  7. #7
    Player
    Schan's Avatar
    Join Date
    Mar 2016
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    Gridania
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    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Dfess View Post
    So I was playing wow and was getting transmog from older dungeons and I hit my instance cap of 10. I never thought about it til today but does ffxiv have something like this or no? If not then how doesnt it affect the server with lag and crashes? Does it have to do with the weekly reset and how that takes a day compared to wows 8 hours?

    In wow the instance cap was introduced to reduce lag and help stabilize the server. I'm just really curious.

    Edit: the 10 instance cap is only for an hour. After that you can do another 10 and wait another hour and again and again.
    I'm not overly familiar with how wow does things but I can tell you about FFXIV:

    There is no limit to how many dungeons you can do in any given time.

    At best you will be doing about 3 dungeon runs per hour. at worst 1 or 2

    There is a limit to how many instances can be open (this means anything that pulls you out of where you're standing right now is an instance) however it's only noticeable during lauch periods when the influx of players is massive.

    tldr: nope.
    (2)

  8. #8
    Player
    FallenArisen0990's Avatar
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    Aug 2013
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    - Top Secret -
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    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Xanderlise View Post
    I could be wrong because I havent played in a few years but I thought that was an hourly cap?
    You're talking about the Fatigue System from 1.0. Yeah, idk why that even existed in 1.0 in the first place.

    Edit: You're probably talking about WoW and I miss read the comments.
    (0)
    Last edited by FallenArisen0990; 07-05-2019 at 11:10 PM.

  9. #9
    Player
    Aladire's Avatar
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    Aug 2013
    Location
    IL
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    259
    Character
    Cron Job
    World
    Malboro
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dfess View Post
    So I was playing wow and was getting transmog from older dungeons and I hit my instance cap of 10. I never thought about it til today but does ffxiv have something like this or no? If not then how doesnt it affect the server with lag and crashes? Does it have to do with the weekly reset and how that takes a day compared to wows 8 hours?

    In wow the instance cap was introduced to reduce lag and help stabilize the server. I'm just really curious.

    Edit: the 10 instance cap is only for an hour. After that you can do another 10 and wait another hour and again and again.
    The limit was put in WoW a couple years ago because people were going in and out of dungeons farming for glamour and taking only like 5 to 10mins per run. This was to give the system time to clear out your record and let others have spots on the instance server.

    You do not see that here because even if you unsynced for the dungeon, it would still take you about 15 to 20mins on most since the loot you are often going for is when you complete the entire dungeon. So, at best, you would only be able to do 5 per hour.
    (1)

  10. #10
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Endeleon View Post
    Are WoW dungeons really so piddly that they can be done in 10 minute? O.o
    As far as I'm aware, it's to cut down on gold farmers. Low level dungeons run by max level players can, in fact, be finished in 10 minutes or less, depending on the dungeon. I ran into the cap several times farming transmog (glamour) or pets/mounts from old dungeons. You can make decent (not amazing, but decent) money off of trash and gear that drops in them, so spamming 50 dungeons an hour would probably be pretty appealing for farming bots.

    Or something. :P

    Quote Originally Posted by Aladire View Post
    The limit was put in WoW a couple years ago because people were going in and out of dungeons farming for glamour and taking only like 5 to 10mins per run. This was to give the system time to clear out your record and let others have spots on the instance server.

    You do not see that here because even if you unsynced for the dungeon, it would still take you about 15 to 20mins on most since the loot you are often going for is when you complete the entire dungeon. So, at best, you would only be able to do 5 per hour.
    Ah, that also makes sense. Whatever the reason, it's not something I see there being a need for in FF - other than maybe for trials, for people farming the old mounts and getting kills pretty fast? I dunno though. If it doesn't exist already, there's probably not much reason to have it here.
    (0)
    Last edited by Avidria; 07-06-2019 at 01:10 AM.

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