I must try this next time I need clusters.I found a use for it... it stacks with the +2 crystals ability and if you farm crystals on a lower lvl node (I went into heavensward areas for lightning crystals) you'll see a quick rate of acquisition. Using both on a node with +1 or +2 gathering swings, I was getting 5 per hit so 25 to 30 crystals from those nodes, 20 from a standard 4-hit node.
But 800 GPs was trivial at the end of SB.
Geändert von Shadygrove (21.07.19 um 00:16 Uhr)
What if it was just a buff that could be toggled, cost no gp but still nullified hq while active? I feel as though the hq nullification is more than enough of a cost.
Unless I need the HQ for a quest or something, I always reduce all HQ mats I get to NQ. So, I would think that some GP cost is appropriate. But the current GP cost is way high.
I also always reduce the materials I gather to NQ so I was glad to have an ability that would remove the HQ component for me and give me a little bump in return. But I would like it if the amount you gather per swing is a little higher OR if the GP cost was a little lower. I was getting 2 shards per swing while gathering granite last night so it may very well be the amount you get is determined by the node level.
For a lot of crafters, HQ materials are useless because you don't need them to reliably HQ beyond the highest level recipes available to you. They're a waste of inventory space, so we lower quality. Abilities like this are great for people like us.
cerise leclaire
(bad omnicrafter & terrible astrologian)
I'd always rather have the GP for whatever I'm gathering though considering how "frequently" I get to actually use some of the class skills with the time GP takes to get back.
Earlier in the thread I suggested reducing its cost to 50 GP. That would be a fair point to put it at, IMO.
Current cost is way too high.
When do you ever not need GP? If you're not doing collectibles, you can spend it on increased yield for the item that has you out there to begin with so you can get done sooner. There's simply no value to the ability as it stands.
If anything, the ability should just be a toggle. HQ frequently isn't important, and with the state crafting is in, it may not matter this entire expansion. Extra crystals or clusters instead of HQ mats that aren't worth extra gil would be welcome.
Well, there are times where I need only 1 or 2 of something i'm gathering so I don't really need the GP. I might as well get some shards while I'm at it.
The more I use the ability, the less...excited I am like I was when I first got it. It's also worth noting this ability doesn't work in tandem with yield increases. I'm glad they've recognized that there are times we don't care about HQ but it needs some tuning.
cerise leclaire
(bad omnicrafter & terrible astrologian)
This skill is currently useless. It does not interact with any kind of yield increases... honestly this feels like a bug or an oversight.
I think people are undervaluing this skill quite significantly. The main skills we have to increase yield are King's Yield/Blessed Harvest and the Ward skills, both of which cost 400 GP. We have one-shot skills to increase yield for a single mining/harvesting attempt which cost 100 GP. At 200 GP, this skill guarantees crystals at every gathering attempt, regardless of what you're gathering. That means if you're gathering crystals, you get your normal yield plus extra crystals on top. In Lakeland i was getting a consistent 2 crystals on top of the normal 1 for the node, equalling Ward skills or King's Yield in terms of efficiency.
If anything I think this skill demonstrates how weak the ward skills are. They need a serious upgrade in my opinion.
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