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Thread: The Giving Land

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  1. #1
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    If this ability cost 50 GP, I could see using it regularly when going for crafting mats. 200 GP is way too much.

    I could see the 200 GP tag if the crystal/cluster it provided per swing was bumped by King’s Yield or the elemental Wards, but it is not. It is a straight up 1 crystal/cluster per swing.

    I hit 800 GP I’ll consider using it while Collectible farming, to at least get something I can use in addition to my hand in. But, I’m not sure I’ll bother.
    I was getting 2 crystals per swing when I used it in HW areas. The level of the node or the item you are hitting may affect the yield.
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  2. #2
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,431
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Nicodemus_Mercy View Post
    I found a use for it... it stacks with the +2 crystals ability and if you farm crystals on a lower lvl node (I went into heavensward areas for lightning crystals) you'll see a quick rate of acquisition. Using both on a node with +1 or +2 gathering swings, I was getting 5 per hit so 25 to 30 crystals from those nodes, 20 from a standard 4-hit node.
    I must try this next time I need clusters.

    Quote Originally Posted by Roth_Trailfinder View Post
    I hit 800 GP I’ll consider using it while Collectible farming, to at least get something I can use in addition to my hand in. But, I’m not sure I’ll bother.
    But 800 GPs was trivial at the end of SB.
    (0)
    Last edited by Shadygrove; 07-21-2019 at 12:16 AM.

  3. #3
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    What if it was just a buff that could be toggled, cost no gp but still nullified hq while active? I feel as though the hq nullification is more than enough of a cost.
    (1)

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Unless I need the HQ for a quest or something, I always reduce all HQ mats I get to NQ. So, I would think that some GP cost is appropriate. But the current GP cost is way high.
    (0)

  5. #5
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    Unless I need the HQ for a quest or something, I always reduce all HQ mats I get to NQ. So, I would think that some GP cost is appropriate. But the current GP cost is way high.
    I'd always rather have the GP for whatever I'm gathering though considering how "frequently" I get to actually use some of the class skills with the time GP takes to get back.
    (0)

  6. #6
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Dustytome View Post
    I'd always rather have the GP for whatever I'm gathering though considering how "frequently" I get to actually use some of the class skills with the time GP takes to get back.
    Earlier in the thread I suggested reducing its cost to 50 GP. That would be a fair point to put it at, IMO.

    Current cost is way too high.
    (1)

  7. #7
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I also always reduce the materials I gather to NQ so I was glad to have an ability that would remove the HQ component for me and give me a little bump in return. But I would like it if the amount you gather per swing is a little higher OR if the GP cost was a little lower. I was getting 2 shards per swing while gathering granite last night so it may very well be the amount you get is determined by the node level.

    For a lot of crafters, HQ materials are useless because you don't need them to reliably HQ beyond the highest level recipes available to you. They're a waste of inventory space, so we lower quality. Abilities like this are great for people like us.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  8. #8
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Well, there are times where I need only 1 or 2 of something i'm gathering so I don't really need the GP. I might as well get some shards while I'm at it.

    The more I use the ability, the less...excited I am like I was when I first got it. It's also worth noting this ability doesn't work in tandem with yield increases. I'm glad they've recognized that there are times we don't care about HQ but it needs some tuning.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  9. #9
    Player
    Danieros's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Eric Sciffer
    World
    Behemoth
    Main Class
    Archer Lv 67
    This skill is currently useless. It does not interact with any kind of yield increases... honestly this feels like a bug or an oversight.
    (1)

  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I think people are undervaluing this skill quite significantly. The main skills we have to increase yield are King's Yield/Blessed Harvest and the Ward skills, both of which cost 400 GP. We have one-shot skills to increase yield for a single mining/harvesting attempt which cost 100 GP. At 200 GP, this skill guarantees crystals at every gathering attempt, regardless of what you're gathering. That means if you're gathering crystals, you get your normal yield plus extra crystals on top. In Lakeland i was getting a consistent 2 crystals on top of the normal 1 for the node, equalling Ward skills or King's Yield in terms of efficiency.

    If anything I think this skill demonstrates how weak the ward skills are. They need a serious upgrade in my opinion.
    (0)

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