Monk openers often require out of turn combo hits hence, perfect balance. So I’d be against one button combos in PVE as well.


Monk openers often require out of turn combo hits hence, perfect balance. So I’d be against one button combos in PVE as well.


Considering MNK don't do combo, this is completely different. However, what they could do is having skills change depending on your form.
For example, Dragon Kick becomes Twin Snakes in raptor form or Snap Punch in coeurl form (Flank line), Bootshine becomes True Strike or Demolish (Rear line), etc...
On top of that, you'd have a special "Perfect" version of each skill that applies all the bonuses of its "line" at the highest potency, available under Perfect Balance. So, "Perfect Flank" would hit for 220 flank, grant leaden fist and increase damage by 10%, while "Perfect Rear" would crit 270 from the rear (or 290 under Leaden Fist) and apply a DoT. And both would give GL.
In the end, there are several ways to reduce button bloat without removing any skills and the tactical use attached to them.
Last edited by Reynhart; 07-05-2019 at 09:50 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
Here's my take on this.
This is coming from someone who's only playing SCH at the moment, but has played other jobs before, and left some of them because of the button bloat.
In this thread, we've seen both sides of the argument (if we can even call it that), and I'd say both have extremely fair points. There was someone on the first page that suggested something that I think would be the best option - give the players the ability to pick-and-choose if and what combos they want packed into one key. It's obvious that there are pros and cons to fully implement one-key combos to everyone, and pros and cons to keeping it as is.
So I think that the best solution, as mentioned in the first page, would be to give each and every player the reins of choice to their own gameplay, and let them experiment for themselves how they'd feel better playing one way or the other.
Actually there is some people who can't even do 1-2-3 correctly, because they are not as good as you think they are, become too stressed in a fight or dont even know that 3 steps combos even exists (this is rare but sometimes you can see some players spamming the same button over and over). I can already see people complaining of the game becoming more and more dumbed down if this become automatized.
Also where do we end this ? Why not a one-raid-opener-button ? If 1-2-3 is really the same as 1-1-1, isn't 1-2-3-5-6-8-9-7-4-12-8-9-16-14-4 the same as 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1 as well ? XD


Like lots of people before you on this topicn, you mistake reducing the number of buttons with reducing the number of skills. The game has been dumbed down because skills have been removed, not because "veraero becames verholy upon lading enchanted redoublement as a combo action".
Because this game has things called "combo" and mutually exclusive skills, that have absolutely no reason to be available at the same time. Exactly how Inner Beast became Fell Cleave under Defiance, or Geirskogul becomes Nastrond under Blood of the Dragon, or Iaijutsu becomes Midare Setsugekka under 3 sen.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.




This sounds like a fantastic idea. Jobs based around a relatively strict rotation like PLD and GNB could be effectively condensed down to a single button. You just press the '1' key for the next minute as it takes you through the rotation. Better yet, have the player tap the square button as fast as they can while they watch an 8-10 minute long cutscene, FF8 Guardian Force style.
If you want to free up hotbar space next expansion, just come up with a talent tree system (with some reskin options).
As long as it's optional.


make it optional if some players want 1-2-3 in one button let em if, other players don't then they can keep the option off. either way doesn't impact gameplay.
I'd take combos being put into 1 button in order to have us get more combos in general since we'd have more bar space


I love the idea, less buttons to keep track of.
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