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  1. #11
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Monk openers often require out of turn combo hits hence, perfect balance. So I’d be against one button combos in PVE as well.
    (0)

  2. #12
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Critical-Limit View Post
    Monk openers often require out of turn combo hits hence, perfect balance. So I’d be against one button combos in PVE as well.
    Considering MNK don't do combo, this is completely different. However, what they could do is having skills change depending on your form.
    For example, Dragon Kick becomes Twin Snakes in raptor form or Snap Punch in coeurl form (Flank line), Bootshine becomes True Strike or Demolish (Rear line), etc...

    On top of that, you'd have a special "Perfect" version of each skill that applies all the bonuses of its "line" at the highest potency, available under Perfect Balance. So, "Perfect Flank" would hit for 220 flank, grant leaden fist and increase damage by 10%, while "Perfect Rear" would crit 270 from the rear (or 290 under Leaden Fist) and apply a DoT. And both would give GL.

    In the end, there are several ways to reduce button bloat without removing any skills and the tactical use attached to them.
    (4)
    Last edited by Reynhart; 07-05-2019 at 09:50 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #13
    Player
    Solarianna's Avatar
    Join Date
    Oct 2017
    Posts
    31
    Character
    Solarianna Farron
    World
    Odin
    Main Class
    Scholar Lv 80
    Here's my take on this.
    This is coming from someone who's only playing SCH at the moment, but has played other jobs before, and left some of them because of the button bloat.

    In this thread, we've seen both sides of the argument (if we can even call it that), and I'd say both have extremely fair points. There was someone on the first page that suggested something that I think would be the best option - give the players the ability to pick-and-choose if and what combos they want packed into one key. It's obvious that there are pros and cons to fully implement one-key combos to everyone, and pros and cons to keeping it as is.
    So I think that the best solution, as mentioned in the first page, would be to give each and every player the reins of choice to their own gameplay, and let them experiment for themselves how they'd feel better playing one way or the other.
    (2)

  4. #14
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Actually there is some people who can't even do 1-2-3 correctly, because they are not as good as you think they are, become too stressed in a fight or dont even know that 3 steps combos even exists (this is rare but sometimes you can see some players spamming the same button over and over). I can already see people complaining of the game becoming more and more dumbed down if this become automatized.

    Also where do we end this ? Why not a one-raid-opener-button ? If 1-2-3 is really the same as 1-1-1, isn't 1-2-3-5-6-8-9-7-4-12-8-9-16-14-4 the same as 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1 as well ? XD
    (1)

  5. #15
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kleeya View Post
    I can already see people complaining of the game becoming more and more dumbed down if this become automatized.
    Like lots of people before you on this topicn, you mistake reducing the number of buttons with reducing the number of skills. The game has been dumbed down because skills have been removed, not because "veraero becames verholy upon lading enchanted redoublement as a combo action".
    Quote Originally Posted by Kleeya View Post
    Also where do we end this ?
    Because this game has things called "combo" and mutually exclusive skills, that have absolutely no reason to be available at the same time. Exactly how Inner Beast became Fell Cleave under Defiance, or Geirskogul becomes Nastrond under Blood of the Dragon, or Iaijutsu becomes Midare Setsugekka under 3 sen.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  6. #16
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This sounds like a fantastic idea. Jobs based around a relatively strict rotation like PLD and GNB could be effectively condensed down to a single button. You just press the '1' key for the next minute as it takes you through the rotation. Better yet, have the player tap the square button as fast as they can while they watch an 8-10 minute long cutscene, FF8 Guardian Force style.

    If you want to free up hotbar space next expansion, just come up with a talent tree system (with some reskin options).
    (1)

  7. #17
    Player
    Senden's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Senden Soulbreeze
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    As long as it's optional.
    (1)

  8. #18
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    make it optional if some players want 1-2-3 in one button let em if, other players don't then they can keep the option off. either way doesn't impact gameplay.
    (1)

  9. #19
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,362
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I'd take combos being put into 1 button in order to have us get more combos in general since we'd have more bar space
    (0)

  10. #20
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    I love the idea, less buttons to keep track of.
    (1)

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