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  1. #1
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    I have been leveling the Scions a bit and the system has some quirks:
    -Thancred can tank multiple mob groups easily (if you pull them) but Urianger gets confused really easily and tends to stand in enemy AoEs, getting himself killed
    -If you run too far away from the group to get more mobs for the multi pull, sometimes Urianger and Y'shtola simply appear next to you starting to attack the group you just pulled. During that time Thancred seems to be invincible dealing with the pack you left behind
    -Not sure if Urianger has read the patchnotes, but he regularly gives me the AST cards for ranged and Y'shtola the cards for melee dps
    -Y'shtola's spells are weird at best. When I am shackled by the last Holminster boss her Water and Aero do 0 damage. Her Foul crits for 150k though.
    -While Thancred happily uses his AoE combo for the first few seconds on the fight he does his single target one for the rest of the pull
    -The Sorceress job seems to have not a single AoE ability
    -Raise instantly brings NPCs back with full HP

    All in all its nice to be able to explore dungeons at your own speed and fight with your Scion buddies, I like the addition.
    (3)
    Last edited by Gun-Cat; 07-16-2019 at 03:16 AM.

  2. #2
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gun-Cat View Post
    I have been leveling the Scions a bit and the system has some quirks:
    -Thancred can tank multiple mob groups easily (if you pull them) but Urianger gets confused really easily and tends to stand in enemy AoEs, getting himself killed
    -If you run too far away from the group to get more mobs for the multi pull, sometimes Urianger and Y'shtola simply appear next to you starting to attack the group you just pulled. During that time Thancred seems to be invincible dealing with the pack you left behind
    -Not sure if Urianger has read the patchnotes, but he regularly gives me the AST cards for ranged and Y'shtola the cards for melee dps
    -Y'shtola's spells are weird at best. When I am shackled by the last Holminster boss her Water and Aero do 0 damage. Her Foul crits for 150k though.
    -While Thancred happily uses his AoE combo for the first few seconds on the fight he does his single target one for the rest of the pull
    -The Sorceress job seems to have not a single AoE ability
    -Raise instantly brings NPCs back with full HP

    All in all its nice to be able to explore dungeons at your own speed and fight with your Scion buddies, I like the addition.
    They have a general inability to deal with multiple mechanics at once. They cheat with the Holminster Switch stack marker on second boss by having the AI stack the Trusts in the center and expect the player to collapse on them. This got me a few times, since its generally expected in proper parties for everyone else to collapse onto the Stack marker.
    They do it that way because the AI seems to only be able to deal with one mechanic at a time. Their DPS is actually included as a Mechanic, so you'll notice them frequently move away from a marker and then just … wait. When the marker goes away, they resume DPS.
    This contributes to their generally lower dps. Especially in Holminster Switch because all the bosses in there throw mechanics pretty constantly.
    (0)