Quote Originally Posted by Sylve View Post
My Monk went in at at zero exp into 71, its taken 3 runs with rested the whole way to get to 90%~. A 4th run will finish the level, but ill be out of rested.
So im looking at 5, maybe 6 runs at 72 to get to 73.

And yes, that includes armory. How could it not? You need 80 to complete the MSQ and get to the levelling of Trust in the first place, lol.



Its worth noting that it seems that Trust levelling is an entirely optional side/minigame. Unless they enable Trusts on the 5.x series of post 80 MSQ dungeons, the only reward to levelling Trusts is unlocking their Glamour Option so you can make them wear their old outfits.
The person I was replying to was talking about how it's 5 runs per level unless you have buffs to shorten such. I was pointing out that Armory alone basically turns that into 3. (Sorry if my point there got missed earlier.)

It should also be noted that the second point of Trust leveling is....being able to use Trusts outside of Holminster Switch. Don't level 'em, can't use 'em. So, theoretically speaking, let's pretend I was a new player who wasn't the altoholic I am...and I wanted to use trusts in, say, Mt. Gulg because I was terrified of player groups for whatever reason (maybe I couldn't Rubix cube very well, for example). On the first class, no problem, no big deal! Trusts are there. Now, let's say I wanted a round 2 (maybe to get better, maybe to level the one alt class I might have)...after I finished Shadowbringers. Tough luck, have to run every other dungeon lv71+ at least 12 times each just to try it. That's a bit much, I'd say.

I'm not saying it should necessarily be 1:1, but some concessions (maybe leveling all trusts instead of the 3 you choose that run, or maybe letting them get exp from mobs as well, or maybe giving them an 18h mission like squadrons had, etc.) would probably go a long way to improving the system.