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  1. #11
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Strange choice ...

    I think the logic behind it is that trust are for getting you through the story with no road blocks or waiting for ques. To be able to see the story unfold with your favorite characters as well. Allowing people to get to max level and go back to mindlessly farm things like minions or other rewards uncontested would hurt end game party content soooo yeah, if they wanna do that they're gonna have to work for it.

    Can't say I agree with this being the best course of action but I think that's the logic behind it. I mean, tank ques have gotten tons faster after official release so I've been running with parties annnd yeah ... some runs I wish I had just used the trust system as it would have been faster. Making it harder for someone to go BACK to trust kinda makes sense, it promotes party play.
    (1)

  2. #12
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Forum's acting up so I can't get a quote in here...
    People keep saying that they de-level the Trust to promote party play. This "feature" does anything but.

    With the horrible Trust-Exp/run ratio anyone who wants to have the Trust available for more than the level 71 dungeon even occasionally will have to pretty much live in Trust dungeons with a bunch of jobs. Just getting the tank, one of the healers and two DPS NPCs back up to 80 is pretty much a guarantee that you can level two (if not three) Jobs to 80 doing nothing but Trust dungeons and likely reach 80 before the NPCs do.

    The only people who are going back to regular DF queues are those who give up on leveling the Trust (for now). Those that choose to level the Trust in its current state are effectively removed from the DF queues.

    If they wanted to promote party play they'd at least have given us an alternate way of leveling the Trust, like the 18h Squadron missions, or not require something like 25 solo runs per dungeon.
    We might get those alternative venues eventually but right now it feels like a choice between abandoning the Trust or abandoning the DF.
    (3)

  3. #13
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Astrus View Post
    ---
    The EXP amount certainly needs to be nerfed a bit.

    As for why they would choose to have use level Trust companions once we unlock the Full version of Trust after completing 5.0 MSQ....

    I still believe this choice is due to what the Trust will become later beyond just "Help progress in MSQ Story Dungeons"

    I know people are mad about having to level Trust Companions instead of having them naturally locked on the MAX level of current game contents but that will only work if they only planned to keep Trust system as the "Help progress in MSQ Story Dungeons" only.

    As Trust expands we can expect more things linked to Trust system which may also be linked to the Trust Companion's level.
    (3)

  4. #14
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    well....you can get to level 75 by the time they get to 73 to do donn mheg. Im guessing you hit 80 by the time they get to the 75 dungeon
    (0)

  5. #15
    Player
    Solenne's Avatar
    Join Date
    Jul 2016
    Posts
    28
    Character
    Solenne Lagarde
    World
    Balmung
    Main Class
    White Mage Lv 80
    I agree that this decision sucks. Even taking DPS queues into account, you'll still level faster if you do FATES while waiting in queue than you will by spamming Trust. And since the FATE rewards are pretty cool, there's even more incentive to level that way. I really hate it, because there are times when I really can't face running a dungeon with strangers and I'd rather run with my Trust party, but it's just not worth the pain. I really hope the devs will change this. They should just make it so that the Trust party levels as fast as the player. That seems like a good compromise.
    (2)

  6. #16
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,678
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Since they took the name from FFXI I assumed they had some sort of similar intent with the Trust system, but I guess not. In FFXI they just match your ilvl, they don't need to be leveled at all.

    This decision seems like it could create future problems. Like what if I never touch them until 6.0 comes out? Will they be auto-leveled for the new dungeons? And then deleveled again? Or will I have to level them to use them? Is leveling your Trusts supposed to be content?

    Expanding the Trust system seems like it could have been a good solution to Castrum/Praetorium or other old content, but deleveling them to 71 seems to imply SE has no plans to expand them to anything else.
    (3)

  7. #17
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by reivaxe View Post
    Strange choice ...

    I think the logic behind it is that trust are for getting you through the story with no road blocks or waiting for ques. To be able to see the story unfold with your favorite characters as well. Allowing people to get to max level and go back to mindlessly farm things like minions or other rewards uncontested would hurt end game party content soooo yeah, if they wanna do that they're gonna have to work for it.

    Can't say I agree with this being the best course of action but I think that's the logic behind it. I mean, tank ques have gotten tons faster after official release so I've been running with parties annnd yeah ... some runs I wish I had just used the trust system as it would have been faster. Making it harder for someone to go BACK to trust kinda makes sense, it promotes party play.
    I 100% agree with you. They did it to help new players get through on their own.
    (1)

  8. #18
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I've enjoyed running through the main story with the Trusts, their excellent grasp of boss mechanics and additional comments on events especially fun. But now I have to level them all up and it feels like I'm having to do a whole bunch of chores just to get back to where I was before. I really wish they'd level somewhat faster. They can't keep up with my character even though I'm levelling multiple jobs and it's discouraging.
    (4)

  9. #19
    Player
    KeyboardFacerollname's Avatar
    Join Date
    Sep 2015
    Posts
    348
    Character
    Stoic Nod
    World
    Sargatanas
    Main Class
    Rogue Lv 75
    My only complaint about the Trust System is the number of available characters is rather slim.

    Basically, give me someone other than Thancred as a tank.

    Put Lyna and the Crystal Exarch back in there. Maybe add a couple of the other characters you run in to. For example, you complete a role quest line and you unlock that character as a Trust companion.
    (7)

  10. #20
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ameela View Post
    I realise this might be a little silly and not really worth talking about for most people, but I really dislike the choice made with having trust party members level back down to 71 after the main story and requiring you to manually level them up through repeated dungeon runs.

    On paper it doesn't sound like that bad of an idea, you can level up your trusts alongside one or two alternate jobs, but sadly the experience requirements for them are straight up ridiculous - at level 71, each trust member requires 6 runs of the level appropriate dungeon in order to level up, that's at least 12 runs of the same dungeon before you can move on to the next one... and that's before you factor in the part where only the 3 out of 6 trusts you bring with you will actually gain experience, doubling that number to at least 24 if you want to level all of them.

    Needless to say doing over 24 runs for each of the five story leveling dungeons would drive anyone mad, especially when they very rarely take less than 30 minutes to complete due to the trusts' reduced damage output.

    The experience gain is so bad you'll end up vastly overleveling them on an alternate job even if you do nothing but trust runs on it...

    This seems like far too much trouble for too little reward, it should either be made way more lenient or just be removed altogether.
    Forgetting that it can take 4 to 5 runs runs per level yourself if you don't have rested, FC buffs, food buffs etc.
    Level a DPS, Take 1 Trust of each role. Then level a Tank, taking the remaining 2 DPS and the other Healer and boom, 2 jobs to 80, all Trusts to 80. Problem solved.

    If you find yourself reaching the next dungeon before your Trusts, you're still gaining EXP in the lower dungeon, just a tad slower. Then they catch up and you move on.


    Edit: Oh, lets also remember that it takes 10~ runs or so of any given dungeon to ensure a full glamour set. So theres that too.
    (0)
    Last edited by Sylve; 07-16-2019 at 12:51 AM.

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