Results 1 to 10 of 40

Hybrid View

  1. #1
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Strange choice ...

    I think the logic behind it is that trust are for getting you through the story with no road blocks or waiting for ques. To be able to see the story unfold with your favorite characters as well. Allowing people to get to max level and go back to mindlessly farm things like minions or other rewards uncontested would hurt end game party content soooo yeah, if they wanna do that they're gonna have to work for it.

    Can't say I agree with this being the best course of action but I think that's the logic behind it. I mean, tank ques have gotten tons faster after official release so I've been running with parties annnd yeah ... some runs I wish I had just used the trust system as it would have been faster. Making it harder for someone to go BACK to trust kinda makes sense, it promotes party play.
    (1)

  2. #2
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Forum's acting up so I can't get a quote in here...
    People keep saying that they de-level the Trust to promote party play. This "feature" does anything but.

    With the horrible Trust-Exp/run ratio anyone who wants to have the Trust available for more than the level 71 dungeon even occasionally will have to pretty much live in Trust dungeons with a bunch of jobs. Just getting the tank, one of the healers and two DPS NPCs back up to 80 is pretty much a guarantee that you can level two (if not three) Jobs to 80 doing nothing but Trust dungeons and likely reach 80 before the NPCs do.

    The only people who are going back to regular DF queues are those who give up on leveling the Trust (for now). Those that choose to level the Trust in its current state are effectively removed from the DF queues.

    If they wanted to promote party play they'd at least have given us an alternate way of leveling the Trust, like the 18h Squadron missions, or not require something like 25 solo runs per dungeon.
    We might get those alternative venues eventually but right now it feels like a choice between abandoning the Trust or abandoning the DF.
    (3)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,888
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Astrus View Post
    ---
    The EXP amount certainly needs to be nerfed a bit.

    As for why they would choose to have use level Trust companions once we unlock the Full version of Trust after completing 5.0 MSQ....

    I still believe this choice is due to what the Trust will become later beyond just "Help progress in MSQ Story Dungeons"

    I know people are mad about having to level Trust Companions instead of having them naturally locked on the MAX level of current game contents but that will only work if they only planned to keep Trust system as the "Help progress in MSQ Story Dungeons" only.

    As Trust expands we can expect more things linked to Trust system which may also be linked to the Trust Companion's level.
    (3)

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by reivaxe View Post
    Strange choice ...

    I think the logic behind it is that trust are for getting you through the story with no road blocks or waiting for ques. To be able to see the story unfold with your favorite characters as well. Allowing people to get to max level and go back to mindlessly farm things like minions or other rewards uncontested would hurt end game party content soooo yeah, if they wanna do that they're gonna have to work for it.

    Can't say I agree with this being the best course of action but I think that's the logic behind it. I mean, tank ques have gotten tons faster after official release so I've been running with parties annnd yeah ... some runs I wish I had just used the trust system as it would have been faster. Making it harder for someone to go BACK to trust kinda makes sense, it promotes party play.
    I 100% agree with you. They did it to help new players get through on their own.
    (1)