A match takes on average 45 minutes, and the challenge log expects the player to do two of them just for 5000 MGP. Why spend 90 minutes for 5000 MGP when you can make more MGP by just....doing essentially anything else?
A match takes on average 45 minutes, and the challenge log expects the player to do two of them just for 5000 MGP. Why spend 90 minutes for 5000 MGP when you can make more MGP by just....doing essentially anything else?
Because most players (ie, as far as the devs are concerned, JP players) don't play mahjong for the mgp. It's just a bonus. They play it because they love mahjong and would be playing it on a different site anyway if not FF.
I dont know a single human being that would play mahjong in ffxiv instead of somewhere else.
I think if they removed the penalties for losing, or just made a whole other competitive mode so people could have their high rankings and/or bragging rights, people would be more apt to try it and learn it. Coming from someone who never played mahjong in this form before, I tried it and found it interesting. But making little to no meaningful progress was a bit of a turn off. I wanted to learn, but I didn't want to send my ranking backwards either. And a music roll isn't much incentive to try atm.
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