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  1. #1
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90

    Trust System Leveling

    I realise this might be a little silly and not really worth talking about for most people, but I really dislike the choice made with having trust party members level back down to 71 after the main story and requiring you to manually level them up through repeated dungeon runs.

    On paper it doesn't sound like that bad of an idea, you can level up your trusts alongside one or two alternate jobs, but sadly the experience requirements for them are straight up ridiculous - at level 71, each trust member requires 6 runs of the level appropriate dungeon in order to level up, that's at least 12 runs of the same dungeon before you can move on to the next one... and that's before you factor in the part where only the 3 out of 6 trusts you bring with you will actually gain experience, doubling that number to at least 24 if you want to level all of them.

    Needless to say doing over 24 runs for each of the five story leveling dungeons would drive anyone mad, especially when they very rarely take less than 30 minutes to complete due to the trusts' reduced damage output.

    The experience gain is so bad you'll end up vastly overleveling them on an alternate job even if you do nothing but trust runs on it...

    This seems like far too much trouble for too little reward, it should either be made way more lenient or just be removed altogether.
    (53)

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I don't quite understand why they did this either. I'd personally take a complete reduction of personal rewards and a nuking of the exp we gain just to quintuple te exp the NPCs gain to make it half way worth it. I get Trusts are there to help people who have long dungeon queues and they don't want them to replace the roulette, but there are better ways to have done that without nuking the NPC's level from orbit.
    (16)

  3. #3
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Thank goodness I play every class so I’ll get the most out of those multiple runs per dungeon, seems like it’s to encourage trying other roles in a less demanding environment.
    (4)

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    This kinda feels like they honked the "squadrons" mechanic onto MSQ dungeons and forgot how much grinding your squadron sucked without the supplementary "go do stuff" training.
    (9)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    That sounds like awful design.

    Just make the trusts my level. Whatever my level is at the moment, that's the level they are. That's actually EXACTLY how it works in FFXI (where this system comes from).

    Basically if I want to level with trusts, I can't do that. If it takes 12 runs to get 3 of them to the next dungeon that's absurd. For one thing it's not going to take ME any 12 runs to level that high. So I'm going to massively outlevel my trusts AND be unable to proceed to the next dungeon in the sequence if I want to bring them along. The only other way to do it would be to evenly level all my jobs to keep in range of the trusts and that just sounds horrible.
    (14)

  6. #6
    Player
    Nanami_Naniwa's Avatar
    Join Date
    Nov 2018
    Location
    Mists, Ward 12, Plot 6
    Posts
    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    I can understand that this seems to be annoying at first. Then again depending on how many characters you are leveling anyway this doesn't seems so bad. SE loves a bit of grinding for their players. It still is a jrpg after all an they actually love some brainless farming. Still, it is a bit annoying.
    (3)

  7. #7
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I can only assume this will be related to a content involving the Trust Companions in later contents.

    Maybe Trust Companion quests?

    Or something else since right now we have the bare bone version of Trust once we complete 5.0 MSQ and the Trust system we have during 5.0 MSQ is the Trial version.

    I always expect that trust will become something more than just "help players get through MSQ Story Dungeons for 5.0 and beyond for the first time" that we currently have now.
    (0)

  8. #8
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,261
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Shadowbringers has been a homerun, but I also have big issues with this decision. It feels like a bait and switch to have your Trusts "delevel" after finishing the MSQ, and the game punishes you for progressing. The amount of EXP you need to level your Trusts is ridiculous, especially if you play as a tank or healer. Then whenever you do play a DPS later on, Thancred, Alphinaud, and/or Urianger will be stuck at 71 even though you could have all of the DPS Trusts leveled.

    This is a big oversight and SE should reconsider how demanding the Trust System should be after completing the story.
    (9)

  9. #9
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I love the trust system. I play casters so it's nice to not have to wait on long queues for dps runs. As to leveling them up, why not? You can always use the duty finder if you hate it that much. If they keep their levels the duty finder will get even harder to use to get things done. Especially if tanks and healers prefer the trust runs.
    (1)

  10. #10
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,906
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I will be running one trust dungeon a day to level and RDM on my main. She has a WHM at 80. I will also be running an Alliance and Main Story as well. I found yesterday that at level 71 you gain 2.5 million experience with the next level cap requiring about 14 million which is about 6 runs. I have quite a few alt roles to level so I'm not seeing this as that big an issue. I hope that the amount of experience at level 72, 73 etc will scale so we get more than 2.5 million.

    I'm also leveling an alt and taking her through story so the above is what I have planned at the moment for my alt roles.
    (1)

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