Quote Originally Posted by Khimer View Post
to point out how war got severely dumbed down in with its current iteration compared to before. And from your post it seems that you mostly agree with it. Updooted for making good points too.
In that case I completely agree indeed, thanks.

I still want to add to one point - flexibility, with the focus on rotation/gear. Currently, WAR's rotation requires a GCD of 2.38-2.35s. During HW and SB we could go slower. With the changes to Infuriate (got an extra charge) and the overall gauge generation (e.g. no butcher's block) the 'perfect' rotation is fixed, and there is no room for any variation. Should we go slower, we have to spend gauge on Onslaught, thus losing the Infuriate train gain, and desync on IC which results in a major damage loss (correct me if I am wrong here, and we would overcap on Infuriate anyway). And personally, I dislike the clipping/desync of Upheaval.
On GNB I can use different, legit playstyles - slow (2.42), fast (2.4-2.38), really slow (Heavy Hitter - 2.47-2.45) - DRK could also go from fast to slow, and vice versa (if there weren't any BW issues), PLD mostly doesn't care about SkS.
Only Warrior is the least flexible here... also doesn't accept DH melds... despite DRK being a WAR rip-off, it doesn't have those issues.

Quote Originally Posted by Argyle_Darkheart View Post
No, it isn't, especially not when you look at aDPS.
Warrior is above Dark Knight in rDPS - or was, most stopped playing savage months ago. As I said, the difference ain't big - mostly less than 100 DPS.
I agree, WAR loses in aDPS once you get party buffs. Tho, this is no surprise, WAR doesn't benefit from almost half the party buffs available in this game, and unfortunately those are also the most common, too (chain, litany, voice).