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Thread: Tank Damage

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  1. #1
    Player
    Lanze's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    35
    Character
    Lanze Omega
    World
    Ragnarok
    Main Class
    Marauder Lv 80
    Quote Originally Posted by shao32 View Post
    we lose slashing down debuff, idk if was compensated somehow, but we gain overall more dps for tanking in tank stance so meaby we are a bit tunned down compared to SB.
    All jobs lost slashing/piercing/blunt. But they got more buffs /potency which further boosted them quite high. I remember when people leaked the new fell cleave from warrior which is at 920 potency. people started saying it was OP. But the skill itself doesn't hit much more than a fell cleave in SB with trick attack.
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  2. #2
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lanze View Post
    All jobs lost slashing/piercing/blunt. But they got more buffs /potency which further boosted them quite high. I remember when people leaked the new fell cleave from warrior which is at 920 potency. people started saying it was OP. But the skill itself doesn't hit much more than a fell cleave in SB with trick attack.
    We still have trick attack though, and the AST damage buff is easier to get ahold off(Not to mention stacks from what I understand). I think the new Fell Cleave will actually hit harder when raid/progress kicks in.
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  3. #3
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lanze View Post
    All jobs lost slashing/piercing/blunt. But they got more buffs /potency which further boosted them quite high. I remember when people leaked the new fell cleave from warrior which is at 920 potency. people started saying it was OP. But the skill itself doesn't hit much more than a fell cleave in SB with trick attack.
    I just have to comment on this because 'twas the same when SB hit.

    We get most of our damage from gear. For level 70, iLvl 400/405 is the highest possible, secondary stats are basicly maxed, each one giving ~5-7% damage increase. At level 80, iLvl 430 is pretty much the starting base, each secondary stat gives less damage increase than on level 70.
    That means we don't hit harder in particular, except for new harder hitting skills/abilities.

    Yet our DPS is actually higher than in SB.
    I bet your example is from Omega (S) raid with trick attack, infusion, echo, Devotion, old Hypercharge etc etc.
    And that's were the problem lies. We lost many raid buffs (such as Hypercharge), your SB FC hit was with echo (+15/20%) and probably with infusion.

    I've done this multiple times myself and hit with 32-35k FC during IR, when ALL raid buffs, echo, and infusion were applied.
    Now I do 36-37k Inner Chaos solo without potions, echo or raid buffs.

    Quick maths, calculating old FC true potency during raid with echo *beep beep* = roughly 970 pot... vs IC 1012 pot (both with Storm's Eye)... I don't see the issue here... seems fine to me.

    Also keep in mind SE said they changed damage calculation, so everything still might be off.

    b@Topic:
    I couldn't care less whether our DPS got gutted by a little or not.
    I'm just so happy that they made our accessories just as valueable as DPS/healer ones. The first time in years we don't have to meld STR or VIT instead of secondary stats for max DPS increase. We don't have to deal with damage inflation either like we did in HW when they took VIT into attack power calculation. No more unnecessary gil-wasting, overmelding projects for max DPS - (excluding world first runners)

    Nevertheless I don't think we got gutted. Alphascape V4S SSS dummy needed a WAR DPS of 4.8-4.9k DPS, roughly 5k with a STR melee in a party. Now the highest tank DPS required for Titania SSS dummy is 6.7k (PLD). That is a still huge increase in damage, just a fairly smaller increase vs DPS jobs.

    WHM seems like an exception at all of this, having 1k higher DPS than SCH, even leaving tanks behind. SE will probably change this in near future (for the sake of the other 2 healer jobs).
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