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  1. #1
    Player
    CorvetteZ06USA's Avatar
    Join Date
    Jul 2019
    Posts
    2
    Character
    Shelby Mustang
    World
    Balmung
    Main Class
    Dragoon Lv 80
    While I find the rewards satisfactory for the time put in and I use them constantly when leveling for that sweet sweet exp, I have to say as someone who came up through ARR last year these two dungeons were not enjoyable at all. Everyone was rushing and it felt more like running an old raid on WoW where you can auto attack everything and win. Boss fights might as well be a targeting dummy. For the end of a JRPG story, it's so anti climatic. I think that takes away anything rewarding and resolute about the cut scenes to the ARR story. It's old content and probably never will be reworked, but if say they decided to improve it my suggestion would be to rebuild them to be a level 50 4 man dungeon so boss fights can have more engaging mechanics and be made to feel like they're at the end of a long quest.
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    Last edited by CorvetteZ06USA; 07-18-2019 at 04:27 PM.

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by CorvetteZ06USA View Post
    While I find the rewards satisfactory for the time put in and I use them constantly when leveling for that sweet sweet exp, I have to say as someone who came up through ARR last year these two dungeons were not enjoyable at all. Everyone was rushing and it felt more like running an old raid on WoW where you can auto attack everything and win. Boss fights might as well be a targeting dummy. For the end of a JRPG story, it's so anti climatic. I think that takes away anything rewarding and resolute about the cut scenes to the ARR story. It's old content and probably never will be reworked, but if say they decided to improve it my suggestion would be to rebuild them to be a level 50 4 man dungeon so boss fights can have more engaging mechanics and be made to feel like they're at the end of a long quest.
    There isn't much wrong with the boss fights, or the mechanics - although admittedly the mechanics are relatively simple.
    No, the problem is that the dungeons are designed to be run with an item level of 50 or so, but people are typically running it with item levels 100+. That is what makes everything so easy. Try getting a group together sometime to run them on min ilvl - makes the fights much more fun.
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