MP is "manageable" but it does cripple us as raisers compared to before. Even normal DPS rotation can drag us to bone dry without constant use of Lucid.
MP:
MP is manageable, but its way tighter than what it was in STB. Relatively, we have lost 22% of our MP regen from the removal of Refresh from the Ranged DPS role action slot.
This in combination with the relative INCREASED spell cost of almost every spell, makes our MP consumption much greater than before. It is still very manageable, but we are not the raise bots we once were by any means.
MP comparisons:
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RDM in 4.58 had a max MP of about ~14,400.
Relatively speaking these changes seem small, but if you think about it, they add up. Every Jolt II into VerThunder costs you ~1.2%. Every 2 costs you an entire old Jolt II.
- Jolt II had cost 360 mp. Its relative max MP cost would then be 2.5% of your max MP. It is now 300 MP or 3% of your max MP. A .5% change.
- VerThunder had cost 480 mp. Its relative max MP cost would then be ~3.3% of your max MP. It is now 400 MP or 4% of your max MP. A .7% change.
- VerFlare had cost 600 mp. Its relative max MP cost would then be ~4.2% of your max MP. It is now 500 MP or 5% of your max MP. A .8% change.
It starts getting expensive. So expensive that missing Lucid by a couple GCDs or performing a raise could put your DPS into serious jeopardy.
Resources:
Red Mage 4.58 Official Job Guide
Red Mage 5.0 Official Job Guide
I disagree that it's any kind of manageable.
Unless I'm doing something very wrong, tests on dummies on my end show that even by using Lucid on Cooldown you slowly keep losing MP minute after minute, which makes it impossible to use Verraise more than once, and even then it's basically shortening your battery life by 3m45s every time you do it.
If you guys want to try testing it to corroborate (or disprove in case I'm wrong) all I did was use my rotation on a dummy as I would in EX content, without missing GCDs or clipping to the best of my ability, and stopped the timer when I couldn't cast a spell for lack of MP.
MP management being "manageable" isn't so much about recovering more MP than what you're spending, its having enough healthy MP by the end of the fight from good use.I disagree that it's any kind of manageable.
Unless I'm doing something very wrong, tests on dummies on my end show that even by using Lucid on Cooldown you slowly keep losing MP minute after minute, which makes it impossible to use Verraise more than once, and even then it's basically shortening your battery life by 3m45s every time you do it.
If you guys want to try testing it to corroborate (or disprove in case I'm wrong) all I did was use my rotation on a dummy as I would in EX content, without missing GCDs or clipping to the best of my ability, and stopped the timer when I couldn't cast a spell for lack of MP.
I'm not disagreeing that it should be better, but its still "working."
I don't run out of MP in Titania EX at least, but by the end of it I am down to 50% or so.
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