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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    MP is "manageable" but it does cripple us as raisers compared to before. Even normal DPS rotation can drag us to bone dry without constant use of Lucid.

    Quote Originally Posted by Zyneste View Post
    MP:

    MP is manageable, but its way tighter than what it was in STB. Relatively, we have lost 22% of our MP regen from the removal of Refresh from the Ranged DPS role action slot.
    This in combination with the relative INCREASED spell cost of almost every spell, makes our MP consumption much greater than before. It is still very manageable, but we are not the raise bots we once were by any means.

    MP comparisons:



    RDM in 4.58 had a max MP of about ~14,400.
    • Jolt II had cost 360 mp. Its relative max MP cost would then be 2.5% of your max MP. It is now 300 MP or 3% of your max MP. A .5% change.
    • VerThunder had cost 480 mp. Its relative max MP cost would then be ~3.3% of your max MP. It is now 400 MP or 4% of your max MP. A .7% change.
    • VerFlare had cost 600 mp. Its relative max MP cost would then be ~4.2% of your max MP. It is now 500 MP or 5% of your max MP. A .8% change.
    Relatively speaking these changes seem small, but if you think about it, they add up. Every Jolt II into VerThunder costs you ~1.2%. Every 2 costs you an entire old Jolt II.
    It starts getting expensive. So expensive that missing Lucid by a couple GCDs or performing a raise could put your DPS into serious jeopardy.

    Resources:

    Red Mage 4.58 Official Job Guide
    Red Mage 5.0 Official Job Guide
    (2)

  2. #2
    Player
    Hikelos's Avatar
    Join Date
    Jul 2017
    Posts
    37
    Character
    H' Ikelos
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyneste View Post
    MP is "manageable" but it does cripple us as raisers compared to before. Even normal DPS rotation can drag us to bone dry without constant use of Lucid.
    I disagree that it's any kind of manageable.
    Unless I'm doing something very wrong, tests on dummies on my end show that even by using Lucid on Cooldown you slowly keep losing MP minute after minute, which makes it impossible to use Verraise more than once, and even then it's basically shortening your battery life by 3m45s every time you do it.
    If you guys want to try testing it to corroborate (or disprove in case I'm wrong) all I did was use my rotation on a dummy as I would in EX content, without missing GCDs or clipping to the best of my ability, and stopped the timer when I couldn't cast a spell for lack of MP.
    (7)

  3. #3
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hikelos View Post
    I disagree that it's any kind of manageable.
    Unless I'm doing something very wrong, tests on dummies on my end show that even by using Lucid on Cooldown you slowly keep losing MP minute after minute, which makes it impossible to use Verraise more than once, and even then it's basically shortening your battery life by 3m45s every time you do it.
    If you guys want to try testing it to corroborate (or disprove in case I'm wrong) all I did was use my rotation on a dummy as I would in EX content, without missing GCDs or clipping to the best of my ability, and stopped the timer when I couldn't cast a spell for lack of MP.
    MP management being "manageable" isn't so much about recovering more MP than what you're spending, its having enough healthy MP by the end of the fight from good use.

    I'm not disagreeing that it should be better, but its still "working."

    I don't run out of MP in Titania EX at least, but by the end of it I am down to 50% or so.
    (1)