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  1. #11
    Player
    Sayori's Avatar
    登録日
    2013/11/08
    Location
    Limsa Lominsa
    投稿
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    赤魔道士 Lv 100
    The JP RDM playerbase seems to feel the same about RDM, judging by the JP DPS forum. Here's hoping for a change soon™.
    (6)

  2. #12
    Player
    Kurando's Avatar
    登録日
    2017/03/16
    投稿
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    学者 Lv 100
    They could just give RDM an extra MP recovery option, add it on to Reprise or Engagement etc. May not need to adjust Lucid as it seems to work well enough for the other casters, but if it needs to be buffed instead them perhaps that's what will happen.
    (2)

  3. #13
    Player
    Zyneste's Avatar
    登録日
    2016/01/01
    投稿
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    白魔道士 Lv 80
    Quote 引用元:Kurando 投稿を閲覧
    They could just give RDM an extra MP recovery option, add it on to Reprise or Engagement etc. May not need to adjust Lucid as it seems to work well enough for the other casters, but if it needs to be buffed instead them perhaps that's what will happen.
    All they need to do is lower some mp costs or make verholy/flare or
    scorch free.
    (1)
    2019/07/07 11:51; Zyneste が最後に編集

  4. #14
    Player
    Gruntler's Avatar
    登録日
    2013/09/21
    Location
    Ul'dah
    投稿
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    赤魔道士 Lv 90
    Quote 引用元:Hikelos 投稿を閲覧
    I'm on the lowest SPS I can get without downgrading from 444ILVL, which is 1077 and puts me at 2.43 GCD.
    Im not going to pretend that 1000 SpS is something considered normal.
    (2)

  5. #15
    Player
    Sayori's Avatar
    登録日
    2013/11/08
    Location
    Limsa Lominsa
    投稿
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    赤魔道士 Lv 100
    Quote 引用元:Gruntler 投稿を閲覧
    Im not going to pretend that 1000 SpS is something considered normal.
    I mean let's be real here, things wouldn't exactly change if you were at, say 700 SpS
    (1)

  6. #16
    Player
    Hikelos's Avatar
    登録日
    2017/07/13
    投稿
    37
    Character
    H' Ikelos
    World
    Odin
    Main Class
    赤魔道士 Lv 80
    Quote 引用元:Gruntler 投稿を閲覧
    Im not going to pretend that 1000 SpS is something considered normal.
    I specified it's the lowest you can go without downgrading and losing INT+VIT, but as @Sayori said, 700 sps is not much better, maybe you gain 1m on that 15m battery, but the main point of contention here is that Lucid Dreaming doesn't do enough to let you gain MP faster than you spend it.
    Also remember that this isn't SB anymore, so 1000sps only puts you at 2.43GCD, which is nowhere near a BLM set for example. The BiS for RDM in SB's last patch put it at 2.47GCD, I don't think we're starved on MP because of 0.04s.

    On a different note, this goes without saying, but I'd like to point out that while with constant uptime we're on constant MP loss, every fight has some downtime.
    Right now RDM doesn't feel extremely bad because both Titania EX and Innocence EX have attacks and mechanics that either make them untargetable or require you to break uptime briefly, so you can finish a fight with more than half your MP to go.
    This is all liable to change depending on future content, which without going into spoilers is going to feature at least one EX fight with quite a bit of AOE required, which costs even more MP.

    Another big issue is that without on-demand Verraise the job really has nothing at all going for it (except dashing looks).
    It is the lowest performer in raw damage, if you exclude the 2 jobs whose main role is huge raid utility, NIN and DNC, its one raid utility in the form of Embolden is still completely useless and even if it was good it would force the job to be in physical damage compositions with a SAM and DRG, and on top of that now it has also lost its one niche of being a res-bot in progression.
    Big disclaimer: You can still clear on RDM, it is obviously viable, BUT there is absolutely zero reason to pick it over anything else.

    If the MP starvation is part of the design I'm okay with that, Verraise was too strong anyway (and it admittedly doesn't fit the job's fantasy), but at least let RDM be a good support DPS, give us a decent Embolden, and some middle of the pack damage potential.
    Right now we're a jack of no trade at all.
    (5)

  7. #17
    Player
    Duskane's Avatar
    登録日
    2018/05/13
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    投稿
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    ヴァイパー Lv 100
    really all they would have to do is either
    let manafiction give us some MP
    or
    Melee combo+moulinet gives us MP

    all done frequently enough that + lucid really shouldn't be much of a MP issue
    (2)

  8. #18
    Player
    AvenoMatt's Avatar
    登録日
    2017/04/03
    Location
    Limsa
    投稿
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    機工士 Lv 90
    I'm all for the melee combo/Moulinet giving mp preferably the enchanted versions giving mp.
    (0)

  9. #19
    Player
    Jukebox12's Avatar
    登録日
    2016/01/13
    投稿
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    暗黒騎士 Lv 73
    At the 15 min mark a fight should be already one or enrage before that there isn'y really an issue
    (0)

  10. #20
    Player
    AikenDrum's Avatar
    登録日
    2017/07/04
    投稿
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    ピクトマンサー Lv 100
    What happens with 15 min mark if you die though? Also, isn't there already penalty for dying called "weakness" and "brink of death"?

    patch notes are up
    (1)
    2019/07/30 14:48; AikenDrum が最後に編集

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