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  1. #1
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80

    Provoke now grants additional aggro.

    They took long enough.

    With shirk and new provoke now, there is no need to the off tank leave the tank stance anymore.
    (0)

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Inuk9 View Post
    They took long enough.

    With shirk and new provoke now, there is no need to the off tank leave the tank stance anymore.
    There's no point for them to BE in it, either, because all it boosts is threat.

    There's no defensive bonus, no skills tied behind it... if the offtank jumps into tank stance, then they're achieving nothing if they're intelligent, and being a pest if they're an idiot.
    (2)
    Last edited by Ekimmak; 06-28-2019 at 03:22 PM.

  3. #3
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    While this is definitely very welcome, I do wonder if that just means it'll come down to whoever can dps higher or provide the higher burst to keep aggro. More than likely still gonna need the swaps to turn off their stance and etc just to be safe.
    (0)

  4. #4
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Don't worry, you'll still get every tank in the duty fighting for aggro no matter who pulled or even said they'd MT. People never want to be MT until someone else is. Then they spend more time fighting each other (and no one getting adds) than the actual fight itself.
    (8)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    24 man is gonna be hell with tank jugglers
    (2)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I was never really bothered with Provoke not adding enmity, but I have to admit this will reduce the number of issues when new players spam Provoke because they often assume it's our only, or main, aggro tool. I've lost count of how many Paladins pull using this skill. The loss of enmity combos on the other hand, that kind of stings. Unless the enmity generation from Iron Will is so overpowered that nothing short of divine intervention will pull enemies away, I don't see how this benefits us at all. If Iron Will *is* that powerful, it only raises further balance concerns, because it means that Tanks don't even have to put in any real effort.

    Enmity combos allowed us to balance out which enemies we needed more aggro on, so we can focus on landing our big enmity skills, like Halone, on them. It's a measure of skill that shouldn't have been removed in my opinion. With the additional removal of Flash, we're now more limited in options to mete out AoE aggression, which makes me wonder if and when combos will ever be used. If Iron Will is too weak, we'll be spamming our only AoE skill in every encounter outside of boss battles. If Iron Will is too strong, the job gets boringly stale.

    I'm just not seeing how they can balance this properly.
    (0)

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lemuria View Post
    If Iron Will is too weak, we'll be spamming our only AoE skill in every encounter outside of boss battles. If Iron Will is too strong, the job gets boringly stale.
    With TP removed, I would hazard a guess that there's effectively no reason not to be spamming your AoE skills during big pulls.
    (1)

  8. #8
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Considering I could pull aggro on bosses as a WAR in Deliverance when the MT was in Defiance, clearly bad tanks needed a lot of help. People thought if they just stance danced they'd be everyone's favourite party member, but they would just lose out to OTs that were better at MT in their OT stance.
    (0)

  9. #9
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Doozer View Post
    Considering I could pull aggro on bosses as a WAR in Deliverance when the MT was in Defiance, clearly bad tanks needed a lot of help. People thought if they just stance danced they'd be everyone's favourite party member, but they would just lose out to OTs that were better at MT in their OT stance.
    To be fair, whenever I lose aggro in Tankstance to Offstance, it's normally because I'm an iLevel 50 PLD going against a level 70 WAR, against Ifrit(Hard) where that doesn't matter.
    (0)

  10. #10
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Inuk9 View Post
    They took long enough.

    With shirk and new provoke now, there is no need to the off tank leave the tank stance anymore.

    Was with you till that last part...why would you even want that to be a thing? Offtanks in tank stance was terrible before, not it'll just be completely useless and possibly spin mobs or get you a surprise tankbuster while your healers think someone else is tanking.
    (0)

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