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  1. #1
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    System Reform Suggestion

    I did some massive revisions to my suggestion, and moved it into the battle mechanics section, which I feel is a better fit.
    Revised version can be found here:
    http://forum.square-enix.com/ffxiv/t...567#post595567
    (1)
    Last edited by Aldarin; 03-17-2012 at 09:12 AM.

  2. #2
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    I agree that the current jobs need more depth, but even in that, there is no real point to it since battles are generally a spam mashup where details such as weapon damage type versus mob weakness would account for very little, save NM fights and major battles. Summarily, who cares, since everything dies in a matter of seconds.
    (0)
    My signature is edible. Go ahead, try some.

  3. #3
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    So as a second part to my wall of text, I'll also examine how new weapons and jobs would be feasible in this system.

    Adding a new weapon (example: guns)
    1h version: Pistol
    2h version: Musket
    Add unique combos for the weapon
    Add unique traits for the weapon
    Add weapon exclusive abilities
    Add non-exclusive abilities
    Determine what proficiency in the weapon each Job should have


    Adding a new Job (example, beastmaster)
    Determine overall theme (pet class)
    Determine Job Abilities (taming monsters)
    Determine Job Traits (Bonuses to pets)
    Determine weapon proficiency levels
    (125% Axe, 100% sword,polearm,fist, 75% bow, elemental weapon, holy weapon)
    (0)

  4. #4
    Player
    KadeDoom's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Meena Hime
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    The reform of the classes should be their own class, not a mix of other worthless class skills, they each should have their own set of abilities and traits. I believe SE was rushing into releasing content as to not lose more players with nothing to do. But in my honest opinion, they should of spent more time making each class its own viable class. Also before the patch came out I was expecting to spend some time with the new Exp chains and level up these new jobs, and was pretty disappointed in the fact and 5-6 quests later they were complete.
    (0)