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  1. #1
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Healing

    With the changes to healing being of Pure Healing now. Most of the time you’re going to find yourself healing more that DPS or using cards as AST. The problem however lies within the healing potency given. AST’s healing potency is weaker than it was before with the removal of extra healing potency from Diurnal and Nocturnal Sects. While they did compensate with higher base potency for AST heals, it feels as if it wasn’t enough.

    Mostly Celestial Opposition needs to have either an increase in potency or given its old Added effect back to compensate for the abysmal healing it has coupled with the 2-minute cooldown. It feels like a weaker clone of Helios and A!Helios albeit Instant and No MP Cost.

    Collective Unconscious needs its old healing potency back, this skill was ok before, stacks on healing and that’s pretty much it other than the 10% damage mitigation. At least buff the potency to 100.

    Horoscope is basically a free Helios or A!Helios on duration. I do believe that it should function and behave similarly to Earthly Star where you pop it and forget it and have the option to trigger it early or wait till the duration expires.
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  2. #2
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Cards/Seals

    The card changes were disappointing for me, like most people, however, I do believe with some tweaks, it could be improved upon. First and Foremost, I believe that Lord and Lady should have an added effect on top of the damage buff it gives, right now its just the same cards as the rest of your deck with increased potency. So that AST could have some uniqueness when it comes to cards, Lord and Lady should be tweaked with added effects so that they feel like an “upgraded version” of the basic cards, I mean you do sacrifice the regular cards and turn them into Lord or Lady. That seems like an
    upgrade, yet the upgrade is just a measly 2% increase over the other cards.

    Most people are looking for the Cards to be more unique and not just be a flat DPS buff. I was thinking that They could have old card effects but minced around with the Melee and Range Cards:
    Balance and Bole – 5% Damage and 5% Defense
    Arrow and Ewer – 5% Damage and 5% MP Regen
    Spear and Spire – 5% Damage and 5% Critical Rate

    Just so that they feel unique amongst each other or Bring back the old effects of the card in exchange and be applicable only through Lord and Lady using Minor Arcana since you lose the seals:
    Balance and Bole – Gives 5% Defense effect to Lord or Lady
    Arrow and Ewer – Gives 5% MP Regen to Lord or Lady
    Spear and Spire – Gives 5% Critical Rate to Lord or Lady

    With the seals mechanic it’s an interesting addition to the cards. Like I previously stated, I wish there was another skill that can use the Seal mechanic and add more depth to the class. Right now there’s not much to say since they’ve only released it, hopefully they do more with it and play around with this mechanic.

    So far, the changes they did with healers in which you are more inclined to heal is a very great change in my opinion. I love relying more on my heals and I feel great especially in those clutch moments that someone is about to die but you heal them on the right time and get them back up. Right now, I do believe that healing itself, is very rewarding with this expansion IF there is something to heal, during down times, not so much.
    (0)